1. #136
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    truck looks great EXRA52 looked it over real good - chrome and all looks clean lightcap too !!
    " crits n comments always welcome ! "

    " im not half as dumb as i think you look !! "



  2. #137
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    Thanks Gary I appreciate the compliment from someone as talented as you are with hard surface modeling in Zbrush. I'm still trying to figure out how you did that three layer material process you showed in your thread.

    Ezra

  3. #138

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    I love all of Meats Miers work but the image below is one of my favorites.

    So, naively, I thought "I think I'll try and make a cowling like that". LOL what a laugh.
    It's taken me two days of trying every method I know in Zbrush and I don't know how many deletes and start-overs
    to finally come up with this MUCH less elegant cowling. I used every new tool in the Zbrush arsenal to get it done.
    I'm pretty sure this is one of Meats older bikes and that he created it in a Much more limited Zbrush issue.
    Meats is not only extremely creative but REALLY knows his way around this program. I sure hope he does another
    tutorial soon. Watching one of his earlier ones is what encouraged my to get Zbrush originally.

    This exercise has certainly been humbling but also VERY educational. As mentioned I had to use a lot of the Zbrush
    tools that I had never really experimented with much previously. Well here's my feeble attempt.

    As always, have fun Zbrushing all.

    Ezra

  4. #139

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    I realized I had forgotten to pull the bottom forward.

  5. #140
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    Great attempt.
    http://dragondragon.deviantart.com/
    "The belief that there is only one truth, and that oneself is in possession of it, is the root of all evil in the world".
    Max Born, Born 1882, German physicist and mathematician- Instrumental in the development of Quantum Mechanics.

  6. #141
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    Thanks for the response and thanks for dropping by Dragon.

    Ezra

  7. #142
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    Your very welcome. You know I always drop by when you have something new that is HS to view (yourself and Gary K.) Love both your works.
    http://dragondragon.deviantart.com/
    "The belief that there is only one truth, and that oneself is in possession of it, is the root of all evil in the world".
    Max Born, Born 1882, German physicist and mathematician- Instrumental in the development of Quantum Mechanics.

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    That's coming out great and its not at all feeble, how are you doing it? Is it a mesh extract?

    Befuddled minds want to know!



    Cheers!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  9. #144
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    Hi MealeaYing. Thanks for dropping in and the encouragement.

    It went something like this.

    1) On a subdivide plane, and using symmetry, draw out your shape with masking.
    2) Turn the mask into a polygroup 'polygroup from mask' using 'polish' to get nice smooth edges. Make the rest of the plane polygroup, hide that part and delete hidden from the Geometry>Topology palet to get rid of everything but your base shape.
    3) Now you have a single layer or thickness of your shape. With 'Display Properties'-Double on, use move, smooth and anything else that seems like it might be useful, to push, pull and prod your flat plane object into the form you like.
    4) At this point I 'masked' off the shapes where I wanted the holes to be, polygroup those masked areas (see item 1), hide those polygroups, then delete hidden (see item 2) so that you now have the holes in your single layer shape.
    5) Now you want to make that single layer into a thicker object with an inside, outside and edges. ****>S to take a snapshot of the current scene, from the Tool>Morph Target pallet click Store MT, use 'Inflate' from the 'Deformation' pallet to move your shape over and away from the snapshot image. The space between the two will be the thickness of your new object. Click 'Create Difference' Use CTRL N to get rid of the snapshot.
    6) Retrieve your new 'thick' object from the 'Tool" inventory by using the append button in the 'Subtool' pallet.
    7) At this point I 'Dynamesh' from the 'Geometry' pallet so that I can use insert mesh and be able to 'weld' it to the main object. Smooth, pull and prod some more to fine tune if required.
    8) I created a pipe type form to fit the main center hole in the front, turned that object into a 'Mesh Insert' brush using that button in the brush pallet and 'placed that into the hole in the front of the cowling, positioned as required, and then applied 'Dynamesh' to merge the two at the front opening of the hole. This created the 'tube' tha extends back from the front opening of the cowling. I then used the same insert brush to make the inside tube. I then merged the two tubes at the rear ends of the two.

    While writing these steps I'm thinking "Wow, that seems so easy when you write it all down like this" lol. BUT, it took me MANY trail and errors of different methods that DID NOT work, starting over, etc. before figuring out this method. All the time thinking to myself. "I bet Meats has some really elegant and easy method of doing this that takes about 20 minutes max.

    Ezra

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    Holy cow....
    I would never have though of any of this, and that morph trick....
    This is going to be interesting! THANK YOU!!!!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  11. #146
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    Quote Originally Posted by EZRA52 View Post
    Thanks Fabrico but I can't take credit for the concept. It's a concept bike by Honda. Here's the real concept bike.

    I agree that it needs more parts. I've gone off to work for a while so had to stop working on it until I get back home.
    Then I'll finish it. Maybe ). Unless I,ve become interest in something else by then.

    I love the column that you did Fabrico. Your very talented.

    Ezra
    Regardless of whether you designed it, that Honda is ****ing rad, as is your model. Cheers!
    Looking for full-time, part-time, or freelance work.
    http://austinbathart.blogspot.com

  12. #147

    Default Cobra WIP

    Cobra update. I got a little time to work on the Shelby. Still not finished and still all Zbrush.

    As always, C&C welcomed.
    Have fun Zbrushing everyone.

    Ezra
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by EZRA52; 10-15-12 at 05:38 PM.

  13. #148
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    looks great !! only crit is right hand drive ?? easy enough to mirror tho - and would look better with perspective on !!??
    " crits n comments always welcome ! "

    " im not half as dumb as i think you look !! "



  14. #149
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    Thanks Gary, Your right about the perspective. I forgot to switch that on before I rendered. . I have a bad habit of not checking the perspective view enough. Some of the reference images I had found are, actually, right hand drive. So I made this one like that for a change of pace. I suppose they had Cobras in England and other countries that drive on the 'wrong' side of the road. But yeah, mirror is always an option.

    I was sill able to edit it to the perspective view.

    Ezra
    Last edited by EZRA52; 10-15-12 at 05:38 PM.

  15. #150
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    Hi Ezra52. Dig it my friend. Don't care for the colour, but really like the idea that it has ALL been made in ZBrush. The tires and rims are just AWSOME!
    http://dragondragon.deviantart.com/
    "The belief that there is only one truth, and that oneself is in possession of it, is the root of all evil in the world".
    Max Born, Born 1882, German physicist and mathematician- Instrumental in the development of Quantum Mechanics.

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