1. #91
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    The bike looks fantastic, Ezra! I had actually downloaded the photo reference of that bike with the intention of giving it a go several days ago. I'm working on a different bike now but I need some pointers. Specifically how did you do the drive belt? I've tried everything I can think of and can't get it to look right, where yours is picture perfect.
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    Hi Voodoodad:

    Thanks for stopping by and the nice comment.

    For the drive belt flywheel I start with a Ring3D > Initialize > Change LDivide to 256 & SRadius at (smaller-your choice) like 15 or so > Deformation > Flatten Z (both sides equally) > SFlatten XY (negative a little to remove the curvature on the outside) > Masking > set Sel and Skp to 3 > hit the Mask All > then hit Col > then Ctrl Masking and change to Mask Circle and stroke to Circle with the Square and Center buttons click on > then Mask off the inside half or so of the ring so that on the outside of the ring (only) so you have alternating masked and unmasked areas (remember you can move that masking circle around by holding down shift) > Deformation Inflate XY to + (approximately) 33 (turn off View Mask and Polyframe to see if it looks the way you want it to) > if so Clear Mask in the Masking subpallet > Deformation > Size Z (widen to your preference) > click the Make Polymesh3D after your happy with the results.

    For the circular part of the drive belt that goes around the above flywheel subtool: do NOT mask the inside of the 3D ring with the trl masking as described above just Deformation > Inflate XY > then Deformation SFlatten XY (as required to flatten the outside edge again).

    For the straight parts of the drive belt I just made a cube > I extruded several times on the X axis using the ctrl and transpose move (enough times that I felt when I subdivided I'd have plenty of divisions along that X axis and fewer on the Y and Z. > I size that (now elongated on the X axis) cube until it;s about the size of the belt that you made on the flywheel and with enough subdivisions that 3 edge loops equal approximatly the width of the teeth on the ring belt on the flywheel. > Then I masked off the top 1/2 along the x axis and then masked every other three polygon widths long the X Axis until it looks like your ring after you used the circle mask on the inside of the ring in the top paragraph. > Deformation > use either Offset -Y or Inflate Y > Duplicate and rotate the duplicate 180 degrees on the X axis and use for the other straight part you'll need.

    Then you need to position the straight belt parts to the ring belt part > slice cut both the circular belt part and the two straight belt parts as required so that they appear correctly positioned > Merge the thre parts (or 4 if you've created another flywheel/ring belt) then remesh (at a high polycount).


    That's all there is to it. lol.

    Have fun Zbrushing

    Ezra

  3. #93
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    Quote Originally Posted by EZRA52 View Post
    Hi Voodoodad:

    Thanks for stopping by and the nice comment.

    For the drive belt flywheel I start with a Ring3D > Initialize > Change LDivide to 256 & SRadius at (smaller-your choice) like 15 or so > Deformation > Flatten Z (both sides equally) > SFlatten XY (negative a little to remove the curvature on the outside) > Masking > set Sel and Skp to 3 > hit the Mask All > then hit Col > then Ctrl Masking and change to Mask Circle and stroke to Circle with the Square and Center buttons click on > then Mask off the inside half or so of the ring so that on the outside of the ring (only) so you have alternating masked and unmasked areas (remember you can move that masking circle around by holding down shift) > Deformation Inflate XY to + (approximately) 33 (turn off View Mask and Polyframe to see if it looks the way you want it to) > if so Clear Mask in the Masking subpallet > Deformation > Size Z (widen to your preference) > click the Make Polymesh3D after your happy with the results.

    For the circular part of the drive belt that goes around the above flywheel subtool: do NOT mask the inside of the 3D ring with the trl masking as described above just Deformation > Inflate XY > then Deformation SFlatten XY (as required to flatten the outside edge again).

    For the straight parts of the drive belt I just made a cube > I extruded several times on the X axis using the ctrl and transpose move (enough times that I felt when I subdivided I'd have plenty of divisions along that X axis and fewer on the Y and Z. > I size that (now elongated on the X axis) cube until it;s about the size of the belt that you made on the flywheel and with enough subdivisions that 3 edge loops equal approximatly the width of the teeth on the ring belt on the flywheel. > Then I masked off the top 1/2 along the x axis and then masked every other three polygon widths long the X Axis until it looks like your ring after you used the circle mask on the inside of the ring in the top paragraph. > Deformation > use either Offset -Y or Inflate Y > Duplicate and rotate the duplicate 180 degrees on the X axis and use for the other straight part you'll need.

    Then you need to position the straight belt parts to the ring belt part > slice cut both the circular belt part and the two straight belt parts as required so that they appear correctly positioned > Merge the thre parts (or 4 if you've created another flywheel/ring belt) then remesh (at a high polycount).


    That's all there is to it. lol.

    Have fun Zbrushing

    Ezra
    Ya know, I always forget how much stuff you can do to a primitive before you even make it a polymesh! Thanks man, this will help a lot.
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  4. #94
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    Hi All,

    I've been playing having a little fun with shadowbox this afternoon. I'm also trying to upload a turntable (my 1st) unsuccessfully.



    Have fun brushing,

    Ezra

  5. #95
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    Great work. Its amazing how you made the bicycle in zbrush, looks like it was done in cad.
    Last edited by nicksc; 03-10-12 at 08:32 AM.

  6. #96
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    Oh i remember your bicycle tutorial :P
    I really love the mini van,keep up the great work!

  7. #97

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    I would love to see people post more time lapse videos of using the shadow box. I just can't wrap my head around it. (No pun intended)
    My Gallery site Shameless plug!

  8. #98
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    More shadowbox play, then some mirror-weld.

    Thanks for visiting nicksc, genc and Gridlost and thanks for the nice coments on the bike. That was my 3rd Zbrush project back when I had a little more playtime.
    Gridlost I've never time lapse or otherwise recorded anything in Z but what I'm doing in shadowbox to get these is really just mindlessly masking rectangular areas on the sides and bottom of a shadowbox until I like the way it appears. Certianly nothing very technicle about it. If you've never used shadowbox though there is a tutorial I did up above in this thread and Etcher (Geert Melis) has some excellent video tuts on using shadowbox in his thread. http://www.zbrushcentral.com/showthr...By-Geert-Melis. Here are a lot of shadowbox tutorial by many different artists on youtube. http://www.youtube.com/results?searc...l0l53l53l1l1l0



    Have fun brushing everyone.

    Ezra

  9. #99
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    Great shadowbox works, really nice work especially on your bike!
    Great to see work like this mate
    Kenny Carmody
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  10. #100

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    Quote Originally Posted by EZRA52 View Post
    More shadowbox play, then some mirror-weld.

    Thanks for visiting nicksc, genc and Gridlost and thanks for the nice coments on the bike. That was my 3rd Zbrush project back when I had a little more playtime.
    Gridlost I've never time lapse or otherwise recorded anything in Z but what I'm doing in shadowbox to get these is really just mindlessly masking rectangular areas on the sides and bottom of a shadowbox until I like the way it appears. Certianly nothing very technicle about it. If you've never used shadowbox though there is a tutorial I did up above in this thread and Etcher (Geert Melis) has some excellent video tuts on using shadowbox in his thread. http://www.zbrushcentral.com/showthr...By-Geert-Melis. Here are a lot of shadowbox tutorial by many different artists on youtube. http://www.youtube.com/results?searc...l0l53l53l1l1l0



    Have fun brushing everyone.

    Ezra

    Thanks Ezra!
    My Gallery site Shameless plug!

  11. #101
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    your shadowbox work is really stunning! I hope you will share a tutorial or two.... pretty please?

  12. #102
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    Content for Mature Audiences only. Click to view

    Mature Audiences My 1st organic modell

    My 1st organic model and 1st character. Well actually my 2nd, the 1st of each was the hulk girl.I got the Eat3D ZB_4_Character Production tutorial by Michael Pavlovich earlier today. Hopefully, many of you will recognize the little sheriff guy.My 1st experience using some of the brushes that most of you are so familiar with like the standard, clays and a couple of others. I've never needed those with the hard stuff I've typically done. Very fun.I'm omly on the 2nd part of the tut but I have to say it's really great so far.As always, I welcome any C & C but really just getting started on this little guy and know absolutely nothing about anatomy yet (on my long list of things to learn).TY usurper, I appreciate the kind comments about the shadowbox stuff. Please see my response to Gridlost just above your post for information on my shadowbox efforts and some links to folks, tutorials, that actually know what they're doing with those shadowboxes.

  13. #103
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    Default Retopo of the sheriff.

    Well, still working on the tutorial in my little bit of spare time.

    Here's me 1st real attempt at retopoing a model in Zbrush.

    The 1st photo is the actual retopo and the model at level 2 afterwards and the last photo is the retopoed model with reprojection done and at level 6.

    This is a great tutorial. Having a lot of fun and learning a little bit.




    Have fun brushing everyone.

    Ezra

  14. #104
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    Working on the face and hands today.




  15. #105
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    Finaly ordered a Wacom tablet. The organic stuff is kinda of tricky to get good results with just a mouse. I think the pressure sensitivity will make a big difference. I hope so anyway. Anything to try and get around my lack of talent .

    In the meantime I started another hard surface model to work on while I wait for the tablet to arrive.

    This is a concept Honda. It's far from being done but it is starting to look like a bike.


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