ZBrush 4 for Lightwave Users-Normal Maps & Displacement Maps
http://www.learn3dsoftware.com/zb_4_lw_users_normal_maps.htm
http://www.learn3dsoftware.com/zb_4_lw_users_displacement_maps.htm
In this videos series we show 3D students how to use ZBrush 4 and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your ZBrush work, most of the concepts, principles and techniques used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
In this video tutorial ZBrush/Lightwave Instructor Adam Gibson shows how to use ZBrush to create high detail sculpting on a Velociraptor dinosaur that is exported as a Normal Map for use inside of Lightwave 3D.
Table of Contents for Normal Maps
Chapter 1- Intro
Chapter 2- Sculpting the Gums Part One
Chapter 3- Sculpting the Gums Part Two
Chapter 4- Sculpting the Gums Part Three
Chapter 5- Defining Lip Area
Chapter 6- Creating Scales in Hi Def Mode Part One
Chapter 7- Creating Scales in Hi Def Mode Part Two
Chapter 8- Creating Scales Using the Global Inflate Tool
Chapter 9- Creating Lip Scales
Chapter 10- Creating Scales Using the Drag Rectangle Tool
Chapter 11- Correcting and Blending Scales
Chapter 12- Creating Bumpy Skin Areas on the Head
Chapter 13- Creating Scales on the Feet
Chapter 14- Creating Scales on the Hands
Chapter 15- Creating and Exporting a Normal Map in ZBrush
Chapter 16- Exporting an OBJ in ZBrush
Chapter 17- Importing and OBJ into Lightwave
Chapter 18- Setting Up Normal Map Node In Layout
Chapter 19- Problem Solving and Test Renders
Running Time: 2 hrs. 49 mins.
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Level: Beginner to Intermediate
http://www.learn3dsoftware.com/zb_4_lw_users_normal_maps.htm
http://www.learn3dsoftware.com/zb_4_lw_users_displacement_maps.htm