You may remember that back in October we created a new forum dedicated to the Game Artisans Comicon Challenge, 2010. The community jumped in with gusto and some truly amazing entries made their appearances. Check it out:
As you can see, ZBrush helped these talented artists express visions in highly original ways. Apparently, the judges agreed! The winners have been announced and at least 9 out of the 10 entries in the 3D category used ZBrush! What an excellent showing for our community!
We would like to congratulate all the winners in this contest. Every year, the work gets more and more incredible, raising the bar ever higher. You should be proud!
Check out the winners below. Then please join us in wishing everyone a hearty congratulations!
A few words from Damien:For this Comicon, I didn't want to work on a traditional super hero. The fact that you had to change the character's age was very interessting to me. I'm a big fan of the Zelda games; I played almost all of them but I really want to play a more mature Zelda game.
I thought this Comicon challenge was perfect to make my own version of Link for a more mature game. The idea was to make him an old warrior that came through a lot but is still strong. I also wanted to keep a cartoon style but with a more realistic rendering to get this mature feeling.
My workflow for this character is quite simple. I made a quick 3d sketch and tweaked it in Photoshop until I got a good concept. Then I worked on the high-res model. The basemesh is done in modo, sculpting and details in ZBrush. I also made a quick polypaint to get a first diffuse color map.
Then I made the low-poly model and baked the normal, occlusion and diffuse maps. I worked the textures in Photoshop to add more details and realism. The final render was made using the Marmoset Toolbag .
It was really lot of fun to work on this character. Let's hope Nintendo make a game for him soon
A few words from Yaroslav:While I was thinking about what comics hero I would like to do for this year's Comicon Challenge I watched "The Wrestler" movie. I immediately realized who my entry would be (Lobo) and what kind of design I was going to apply to this guy taking into account his age (approx 45-50). I did the first sketch for my Lobo, but it was too classic... But it was from that place that my true one was born.
Since my Lobo is about 45-50 years old, I decided that he needed me to apply colors to hair and beard, scars on his skin and all this sort of stuff... but still needed us to be able to see the fire inside to "Kick and Rock" some asses!
For all sculpting and finalizing my meshes I've been using ZBrush 4 with its amazing masking tools, new brushes and brush modifiers (and many many more features). Kick-ass stuff!!! I then rendered my work with truly kick-ass Marmoset Toolbag.
A few words from Jocelyn:Everybody knows Batman, so it was a good challenge to try to make my own one unique approach that still looks like the Bat. I had no clear idea about what I would do, exactly but I wanted him dark, futuristic and looking like he was merging with his suit.
I chose to make him old and blind; I liked the idea of the weakness. Doing pets is something I enjoy a lot, so I came up with drones helping him to see and fight!
My basemeshes were built in 3ds max and all the sculpting was done in ZBrush. As my idea was not fully clear, I drew up a quick sketch and started researching nice forms directly within ZBrush. It's really powerful to conceptualize armor pieces and change them quickly. I used Photoshop and ZBrush's ZAppLink to texture the head. All my maps were baked with XNormal.
Also, I didn't have time to do the fur on his back. This is why there is an empty UV space but I guess I avoided a lot of problems.
Finally, I rendered it in the Marmoset Toolbag in real-time. It was really fun to give an atmosphere with all the lights you can create, and the possibilities were almost infinite.
I had a lot of fun doing this guy, and I'm glad people enjoyed it ! Thanks everybody for watching!
Luffy thread - Ange's website
Ms marvel thread - Sam's website