1. #136
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    The sculpt on Yubaba is really awesome. Great sculpt from the great film!

  2. #137
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    Great sculpt form this great movie, indeed!

  3. #138
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    Excellent sculpt Ralf, as always.

    Ezra

  4. #139
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    Many thanks for your comments.
    Dragon: No video tutorial yet, I made some small tutorials in this Forum.
    Search for my username.


    Here is my final Yubaba Sculpture. Hope you like it.


    Cheers


    Ralf Stumpf


  5. #140
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    another cool design from Ralph

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    I'm glad to see the textured Yubaba!
    "Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius — and a lot of courage to move in the opposite direction." -E.F. Schumacher


  7. #142
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    Really beautiful, as always Ralf! Glad to have you back here.

    Just a question, in a textured render like this, do you use one material for the entire character, or do you use different ones for cloth, skin, fan, etc.?

  8. #143
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    Quote Originally Posted by stumpf View Post
    Dragon: No video tutorial yet, I made some small tutorials in this Forum.
    Search for my username.
    Ah, OK, I will do so. Thanks a million Ralph.

    YUBABA came out great. Nice texturing/painting and rendering.

    And you know, I have the same question as POLAROID29-"Just a question, in a textured render like this, do you use one material for the entire character, or do you use different ones for cloth, skin, fan, etc.? " You see, I have been playing around lately with Polypainting and LightCap etc. So, just wondering.

    Best.

  9. #144
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    LOL ... so cool!
    Happy ZBrushing! Greetings, Dominiek.



  10. #145
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    Hello, I'm back with a new »Scary Toons« character, this time
    to an epic theme »The Ride of the Valkyrie«.


    It took quite a long time to design and create this two complex characters.
    I want to make something different from the normal point of view of a Valkyrie.
    Also I want a little twist towards humor. For the conception I take a look to
    illustrations from the middle age, they often has characters with long and
    straight noses.


    Technically I model the most parts direct in ZBrush with dynamesh and made
    a new topology to keep the polycount as low as possible. 50% are still dynamesh's.
    I polypaint and render in ZBrush. For rendering I use a multipass technic where
    I render passes for color, different materials, lights from different directions
    and AO/shadow and compose these frames in PS.


    Hope you like it.


    Cheers


    Ralf Stumpf


  11. #146
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    Excellent art and lots of fun. Kudos Ralf.

    Ezra

  12. #147
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    Terrific, I can hear Wagner
    Dustin
    .:|Sketch Book |:.



  13. #148
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    Awesome Sketch book....am a fan of steampunk...... ( You inspire, I admire )
    ...email me
    ...on facebook
    " Life is the art of drawing without an eraser "


  14. #149
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    Fantastic work – as always!
    The forms, colours, materials and especially the proportions are all perfect

    cheers

  15. #150
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    Great stuff Ralf, great style!!!! keep it up!
    Best regards mutte
    My ZBC sketchbook / Z4beta thread
    CG-portfolio
    BLOGSPOT
    freelance cg sculptor/creature designer

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