ZBrushCentral

AutoRetopology

Does anyone know if any future iterations of Zbrush will have this feature? Retypologizing meshes is the most time consuming, and this would make the pipeline that much stronger, I was wondering if anyone had any information on this?

First, you would have to make another polymesh or a clone of your model. Then on your original mesh append a z sphere to it. Switch to your z sphere like your about to do topology, then click the select topo button. Select the clone that you made earlier, give the system a second then you will have a will organized topology of you mesh. But it’s always better to do it the long way. Try both method and see what’s best for you and always check your TotalPoints. :smiley:

Attachments

topologyDog.jpg

would be nice to convert intersecting lines from poly painting a new topology