ive tried a simple base mesh before but i trouble because i would build the triangle head in MAX then import it to Zbrush, but when i subdivide it, it becomes round and i cant find a simple tutorial that shows how to do so.
if u have any suggestion plz tell and thanx again for the comment, i appreciate it
oh yes, about the round triangle head, in z-brush in the pallet 'geometry' you have the button 'divide' if you hit, like you did, the mesh will divide and smooth, but if you disable the button 'Smt' in front the button 'divide' , you will divide the mesh withought smoothing it.
that's it, all you have to do is disable the 'smt' button.