Congratulations. Great achievements. I'm really impressed. Would you mind showing how you modeled the hair with some snap shots. Thanks in advance
Awesome man! I loved "fist of the north star" when I was a kid (and still do)
I have always wanted to sculpt the guy (badguy) from the anime that had straps around his head to keep it from exploding Do you know who I mean?
nice stuff dude! I really want to learn the zipper s skill!
I love aki
Man! That's inspiring! Love your works!
The folds a little to sharp..but nice model overall .
Lead Character Artist Ubisoft
Waw man thats so amazing , detail, anatomy , design, i like all your stuff there is too much artist i saw but this is a great piece, i liek also your tutorila of hair and fur, i am just start to learn this piece of god ZBRUSH what i can say it's waaaw, imagine anything.
i wan tto know how it took you time to work on kenshiro from scratch untill end
Keep it goign i liek to see more stuff maybe dragon ball or gundam cuz i am planning to create one
Keep it cheers
Alessandro, thanks for the reply! I know it may be a long shot, but do you think the person who did the feathers for the chicken might be willing to do a tutorial? I'm working on a dodo bird and would really like to know how to do realistic feathers like that.skdzines : feathers are done through a xsi plugin and customized by riggers and hair td at Blur.
Last edited by skdzines; 01-18-12 at 06:57 PM.
Hey long time i`m not posting, wanted to share a couple pieces i`ve done in my spare time, both renders are made in Max + Vray and the shaded renders are zbrush best renders ,
The crab dude is an illustration based on the char design of my buddy Francisco Ruiz
the tall gentleman is something i did for the short film project of another buddy of mine
Crab looks excellent.Great render too.
Looking for Full Time Work
Nice models. Victor came out a bit creepy looking.
It would be great to see some Vray shader or render set ups or tips.
More another great jobs. Very nice modeling and execution... congrats top row
GMagno - portfolio
Thanks guys, happy you appreciate
Thank you guys !
Both are max scenes rendered in Vray, actually no displacement or normal maps have been harmed in the process .
On the crabman I wanted to try this workflow....generate UV`s in zbrush, decimate the geometry with decimation master and then import it into max. Then do the bulk of the texturing on the very same high density pieces of geometry,focusing the detail on what you actually see on camera . it worked surprisingly well for my needs...relatively fast and straight to the point. Then i built a few vray shaders...my main light is a vray sun with a few fill lights which also act as reflectors. Here`s some screenshots to make some clarity. Background is clearly a matte painting derived from different photo sources.