Great character and presentation!
i love that bokeh effect on this renders complimenti!
Thanks for the kind comments, guys!
Cral, macaco: i made all the compositing and color correction in After Effects: it has some really nice plugins that make it a lot more powerful than photoshop for color correction and for adding some nice light effects.
For the depth of field effect, i used Frischluft Out of Focus plugin, a lot better than the built in DOF effect; lens dirt, bubbles and light effects were added with Video Copilot Optical Flares; finally i played a bit with the color correction using Magic Bullet plugin: this filter has an advanced built-in compositor that permit to add various effects like vignetting, advanced color correction, noise, white and black diffusion, lens effects and so on...
Conniekat8: thanks, those cracks come out from an alpha took from the zbrush library on this site, cleaned up a bit with a morph target.
sanketpro3d: thanks, man, for render setting, i used a quite simple clay-like mia_material, no subsurface scattering and advanced stuff.
In the scene there is a strong area light casting shadows from the left and a directional rim light without shadows from the right.
Final gathering is turned on with secondary diffuse bounces set to 1; the default is 0, but it's really important to get a soft diffused light.
_LOad_: thanks, it's nice to hear a voice from the italian community!
Below is a still with the raw beauty pass, the depth and the final composition: as you can see the final image is quite different from the raw beauty render!
thanks, it's nice to hear a voice from the italian community!
This makes me happy!
No really tho, great work dude. Im trying to research into ways to also present my work, i find pictures from the 1920s to be a great source of inspiration. Or some pictures by the camera Pentax look amazing, something you can not replicate with a digital SLR.
Yeh rant....so, this is a grea source of inspiration =)
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Karthik.AL: Many thanks!
AjdinBarucija: Old photos are a great source of inspiration to add character and drama to a still picture; i tplayed a bit more with the filters in after to achieve some different color correction, including a black and white noisy one Usually i don't like to go crazy with post processing as it can hide all the painfully sculpeted detail, but this time i tried something exaggerated!
sanketpro3d: In After Effects, with the right few filters you can make great things!
In the images below i played a bit with some extreme color corrections; also, i rerendered some views changing his right hand, that was in a strange and innatural pose.
Now i'll stop spamming with this guy and i'm ready to move on something new!
Thanks buddy, i tried couple of renders on some models , and the results were quite promising. I have always been running away from rendering (hehehe)but seems like its not that boring, its quite interesting and most important part of the pipeline...
the post work in after effects is something worth trying though, I have also heard about the application called LightRoom ...did u ever happen to try i out ? i 've heard its very nice for color corrections n all, try it. I'm gonna too.
Your results with this guy are Potential top row i must say in my opinion.
waiting for some more cool models with supercool rendering !!
Impressive work. Model is awesome and renders are beautiful. I never thought of using after effects for still renders. The lens effects are really nice. Cant wait to see some more.
SSTRiKERR: Thanks! I postet above my render passes and the filters used in compositing!
eof3D: Thanks man! Today i browsed your sketchbook and it rocks! So many beautiful works!
sanketpro3d: Yeah, rendering can be boring, but presenting a work is an important step to give proper importance to a good sculpt; in my dreams i wanted to do a lot more stuff with this guy, like painting textures and applying tileable normal maps for the cloth reliefs, but i'm running short of time and want to move on new projects
I use lighroom to manage and color correct my photos; it can be used also with renders, but the sofware is made for photography and gives its best with raw photo data; also, it doesn't use layers, so i think it's not a good choice for compositing renders...
After Effects has a ton of awesome plugins that permit to obtain effects that in photoshop are just unimaginable..!
At the moment i'm working in the broadcast industry, so i'm learning a lot about After Effects!
So i had to try out the new sculptris, for me it's something new as it wasn't available for mac before today!
Here is my doodle made while learning the software, and trying to understand how far can i push the details
I started from a zsphere structure and the sent it with sculptris with Goz, pretty useful feature...
Hope you like it!
I recently finished this low poly model as my assignment attending the Cg Society course held by Katon Callaway regarding fantasy game art creation.
I'll never get tired of saying how good has been this course, i learnt a lot of top notch techniques and Katon proved to be an awesome teacher!
The model is 11189 polys with 2k textures.
Here you can view the concept from Paul Bonner, long time artist that worked for Games Workshop, Fasa, Rackham and many more great clients.
I hope you'll enjoy this guy as much i enjoyed creating him!