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Old 04-29-09 Reply     Quote     UserGallery     ThreadGallery     Post#9
aurick
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Join Date: May 2001
Posts: 18,933
Optimizations and feature adjustments for ZBrush OSX 3.12b


Displacement Mapping Enhancements
Faster and more accurate maps generation
DPSubPix and Adaptive may be used together for higher quality maps.
Seam prevention enhancements
Added export controls for 16 and 32 bits maps in Displacement Map subpalette.
Added scale factor for 32 bits maps in Displacement Map subpalette.
Mid value is used when generating maps. Also allows for positive-only or negative-only maps to be created.

Normal Mapping Enhancements
Faster and more accurate maps generation
Seam prevention enhancements
Added Flip Controls. Flip V,Flip R,Flip G,Flip B and switch RG to Normal Map subpalette

Document Enhancements
Win Size feature matches canvas size to available screen space
Resize does not cause rendering artifacts

Tablet Enhancements
Several new ways to use pen pressure added to the Brush palette

UV Mapping Enhancements
Improved PUVTiles

Texture Enhancements
Import of JPG file format.

Interface Enhancements
Recorded macros are automatically placed in the Macros sub-palette
Hot-key setting has been addressed
Floor Grid opacity setting has been added to the Draw palette
Added Preferences option to turn off edit brush alignment to the surface normal

Sculpting Enhancements
Zsub respects backface masking, if active
Wrap Mode is available
Advanced Geometry features (such as Edge Loop) are available regardless of number of SubTools
TransPose action line does not lock if all three circles are at the same position
Extract produces clean edges
Extract thickness can now be given a negative value to extract inward instead of outward from the surface
Project All enhanced with a blur/smooth control feature
Brush intensities have been equalized when LazyMouse is on or off
Intensity control added to the masking-by-ambient-occlusion function.

ZSpheres and Rigging Enhancements
Skinning has been enhanced to more closely match the size of the ZSpheres -- especially with xyz resolution set to 1
Rendering artifacts have been addressed
Posing the rigged mesh has been enhanced to also use ZSphere twisting/rotating

General Enhancements
Various code optimizations and update of existing functions.
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