Type: Posts; User: Polyjunky
Awesome Top row, James. Really nice work. Seem like groundhog day over here though with people repeating the same crit over and over. :rolleyes:
Like it. The reflections in the eyes are a bit distracting but apart from that, really nice. :tu:
Everyone uses concepts, even in production. It's a good skill to be able to translate 2D to 3D. :tu:
Thanks guys. LIMB0: concept for this was from Creaturebox.
Here's a turnaround. Watch in HD.
<iframe src="https://player.vimeo.com/video/170012937" width="900" height="506" frameborder="0"...
Here's the final game res version of Tentacle dude. Sculpted in Zbrush with some polypaint. Took it to Substance and rendered it in Toolbag.
Here is the Keyshot render I posted...
Thanks for the kind words, rohitsingh.bhui and joseguilherme.
mix_mash: there are more important things in the world to be disgusted about than a 30 second cartoon . Orlando.
Get your priorities...
Awesome sculpt man. :tu:
Very awesome. :tu:
Thanks, Voron-art. :tu:
Video and some shots from the commercial I worked on earlier in the year for the Russian internet provider, Domru. I helped with character modelling in Zbrush, UVs and blendshapes in Maya for the...
You've got some lovely work with a nice variety of styles. Very nice.
Lovely shapes. :tu:
Very nice. :tu:
Thanks Mytholon and Lynne. Appreciate it.
Made a quick turnaround for my Vimeo.
<iframe src="https://player.vimeo.com/video/168787157" width="1280" height="720" frameborder="0"...
Thanks guys. :tu:
LIMB0: The model was painted in Zbrush and exported to Keyshot with the colour. I added shaders , lights and rendered it out. If you head over to Youtube, Pixologic has an...
Thanks, guys. LIMBO: the colour was all polypainted. :tu:
I made this model to try out PBR shading in Substance Painter and Toolbag. This is the high res version. I'll post the game res model when it's done.
Concept by CreatureBox.
Really nice work, Pablo. What's your light set-up like in KS?
Updated the pose, got rid of Aku. Don't think he was working in the scene.
Time to move on...
Decided to do a bit more on this. Made a quick background in Photoshop and rendered it in Keyshot.
Also stuck the highres on Artstation.