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Type: Posts; User: michalis

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    Beautiful. A Mealea style masterpiece. ...

    Beautiful.
    A Mealea style masterpiece.
    :tu::tu::tu:

    "eros anikate mahan"
    google search about it
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    @ mealea, so many thank you and a hug. @...

    @ mealea,
    so many thank you and a hug.
    @ kokoro,
    thank you, Doris. You're probably right. More refined forms today. I tend to agree.
    @TribunMaximus
    Thank you. A portrait of a warrior maybe....
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    Thank you. Another one. A WIP. 453085

    Thank you.
    Another one. A WIP.
    453085
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    I love it. Beautiful and powerful portrait. ...

    I love it. Beautiful and powerful portrait.
    :tu::tu::tu:
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    Amazing!!! Love it.

    Amazing!!! Love it.
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    Another interesting tutorial @Glenn Some tips...

    Another interesting tutorial @Glenn
    Some tips for you
    1. About the 'mode' on the displacement panel. It seems it pre subdivides a couple of levels more. So keep it in mind.
    2. Before applying...
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    Thank you for the tutorial!!! Some I knew, some...

    Thank you for the tutorial!!!
    Some I knew, some I didn't know.
    Most importantly, always exiting to watch other artists, a little different approaching.
    And lot of fun in the end. "Zbrush is...
  8. Thread: Studying Z

    by michalis
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    Very very Nice !!! Beautiful posts.

    Very very Nice !!!
    Beautiful posts.
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    Beautiful posts!!! @megacal exporting to...

    Beautiful posts!!!
    @megacal
    exporting to blender. Your best option is the GoB (Zapplink plugin) Try it. It will transfer polypaint as well.
    In blender, under Object data, you'll find a v-color...
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    And… if I may, how do you export polypaint...

    And… if I may, how do you export polypaint information in modo?
  11. Beautiful posts, always from you. :tu:

    Beautiful posts, always from you.
    :tu:
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    haha That's great Mealea. I love it.

    haha
    That's great Mealea.
    I love it.
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    Working in 2K, baking-exporting in 4k. Because...

    Working in 2K, baking-exporting in 4k.
    Because of the Anti Aliasing (AA) issue.
    As I recall, Pixologic suggests: A 2-4 M poly mesh should be baked on a 2k map. However, an 8-16M mesh should...
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    I don't quite follow. Never used fbx. I mostly...

    I don't quite follow. Never used fbx. I mostly use the GoB (GoZ applink for blender)
    An example:
    Assign a few polygroups on a single (UV unwrapped already) object (subtool). In subtool panel ask...
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    Long time not practicing in sculpting. Here's...

    Long time not practicing in sculpting.
    Here's one, just warming up.

    448269
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    @Glenn Awesomeness !!!

    @Glenn
    Awesomeness !!!
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    On the Tool properties panel, the last one down,...

    On the Tool properties panel, the last one down, "export". Grp is checked by default. Uncheck to export as a whole object.
    Alternatively, you may assign polygroups as needed and split them by...
  18. Thread: Ork

    by michalis
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    Some serious sculpting here. Love it. :tu:

    Some serious sculpting here. Love it.
    :tu:
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    I love it. :tu:

    I love it.
    :tu:
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    @patrotlood Hey, that's cool. An artifact rather...

    @patrotlood
    Hey, that's cool. An artifact rather than a SciFi scene, love it.
    @gmp1993
    Impressive, great render.
    Spinning madness, ha ha, indeed. Love it. A well known decease, you can't...
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    Sorry to hear this. No issues on OSX r7 p2 64...

    Sorry to hear this. No issues on OSX r7 p2 64 bit. Not yet I mean LOL
    @Patrotlood
    Nice one.
    However, the idea is to create a deferent flow and curves on a horizontal vertical distributed surface....
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    Here's a small tutorial on basic principles of...

    Here's a small tutorial on basic principles of loops.
    1. A plane
    2. Zmodeler, edge mode, spacebar menu spin. ([ALT] alternative spin)
    448021
    3. Smooth brush
    4. Zmodeler, face mode, spacebar...
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    1. Subdivide a plane as needed 2. Zmodeler /...

    1. Subdivide a plane as needed
    2. Zmodeler / edge mode / spin. This changes the flow of a possible face loop.
    2a. deformation panel, smooth as needed. Now you have the flow of these loops.
    3....
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    The alien artifact looks great !!! Loops...

    The alien artifact looks great !!!
    Loops generated on low poly mesh (via Zmodeler) are better than loops by masks (older way).
    More control over them. And, cleaner results.
    Well done.
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    I love it! Excellent work.

    I love it!
    Excellent work.
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