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Type: Posts; User: TanTeckWeng

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    Looking good! Only the shirt and shoes jump out...

    Looking good! Only the shirt and shoes jump out as being obviously unreal. Lets see how it progresses!
  2. Thread: Jewelry

    by TanTeckWeng
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    I'm having trouble telling which ones are renders...

    I'm having trouble telling which ones are renders and which ones are real, hahah!
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    Amazing sculpt and texturing on this guy here!...

    Amazing sculpt and texturing on this guy here! Loving the helmet details especially!
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    Yummy lookin!

    Yummy lookin!
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    Very sweet and cute, I love them!

    Very sweet and cute, I love them!
  6. Super nice as usual, kudos to everyone. And that...

    Super nice as usual, kudos to everyone. And that little red demon is rude!
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    Love a lot of things about this! The material...

    Love a lot of things about this! The material jumps out the most though, really feels illustrative!
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    Ha yeah I know how it is. Most of the other stuff...

    Ha yeah I know how it is. Most of the other stuff like clothing designs, hair, etc are pretty faithfully recreated in-game.

    A friend wont stop complaining everytime he sees the zipper in Central's...
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    Nice stuff! I'm curious abou the main characters...

    Nice stuff! I'm curious abou the main characters though. In game, Central looks younger, Shen more racially generic and Tygan older. Are these older iterations of the characters or did those tweaks...
  10. Thread: Obr 5.56

    by TanTeckWeng
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    1,297

    Cant you just zmodeler->point->bridge two points?

    Cant you just zmodeler->point->bridge two points?
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    Also attaching a turntable version of the frame...

    Also attaching a turntable version of the frame sequence renderer.

    Unfortunately because I'm an artist and not a programmer, this only works if your model's spin axis is centered along the z axis....
  12. The restrictions on modelling for injection...

    The restrictions on modelling for injection molding and the methods you use to get around that are pretty interesting. Sounds pretty nightmarish if you dont have a way to deal with it!
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    Great textures and colors here! That poor...

    Great textures and colors here!

    That poor girl's spine tho :v
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    Been playing around with this a bit more and a...

    Been playing around with this a bit more and a problem came up in a very specific case.

    Known Issue:
    If a subtool is being animated with an MDD and there is no camera movement, ZBrush will behave...
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    Frame Sequence Exporter

    I created this script due to lossless movie exporting no longer being an option with 4R7's loss of Quicktime as an export and the substandard MPEG replacement.

    Thanks to a script I found by...
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    Shapeways offers printing in metal. ...

    Shapeways offers printing in metal.

    http://www.shapeways.com/materials
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    Looking up must be really annoying for it though....

    Looking up must be really annoying for it though. :lol:
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    These are pretty great translations of the...

    These are pretty great translations of the concept works. Nice solid feel to all of them!
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    Ha cute! About the above crit: Is it meant to be...

    Ha cute! About the above crit: Is it meant to be hair, or part of the hood that're just made to look like teeth?
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    Really nice detailing and greebling there. The...

    Really nice detailing and greebling there. The illusion is let down a little by the inconsistent wear across the whole robot though. The black metal frame is dusty and scratched, yet other parts are...
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    Really nice, but the strategically placed leaf...

    Really nice, but the strategically placed leaf just made me burst out laughing. Either own the nudity in your piece, or repose the legs to hide her genitals. The leaf is just silly. :lol:
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    Very nice! Looks like the original artist's...

    Very nice! Looks like the original artist's tumblr is over here: http://toomiro.tumblr.com/
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    No sorry, it's still really weird. The model is...

    No sorry, it's still really weird. The model is still way too lumpy and uneven all over the place. You need to go back an work at lower level form then worry about refining fine details like skin...
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    Very nice flat shading look, I love this! But...

    Very nice flat shading look, I love this! But that clay render of her smiling is utterly terrifying, hahah!
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    A pretty good walkthrough of building stuff up...

    A pretty good walkthrough of building stuff up from reference. Was part 3 meant to be silent?
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