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Type: Posts; User: Gordon Robb

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  1. Replies
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    The likeness is good. It's definitely him.

    The likeness is good. It's definitely him.
  2. Stunning. I had to google it and this is a...

    Stunning. I had to google it and this is a million times better than any image I found of it. Top Notch work as usual.
  3. Thank you very much for sharing.

    Thank you very much for sharing.
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    That's great. It's completely unclear however how...

    That's great. It's completely unclear however how you are putting the fancy scrolling details on the surface. How did you do that?
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    You've captured her likens, and more importantly...

    You've captured her likens, and more importantly expression, perfectly.
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    Started on the foot, and realised I didn't really...

    Started on the foot, and realised I didn't really know how it was meant to work. Could tell there was lateral movement at the ankle, and that the pillar the foot stood on was separate from the leg....
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    Cheers. My plan (at moment) is to match the grime...

    Cheers. My plan (at moment) is to match the grime and wear to the movie prop as much as possible. I seem to have collected hundreds of shots of it now :)
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    Took me a long time to work out the shape of the...

    Took me a long time to work out the shape of the body. Some good references of the front and back, but almost nothing showing the sides. I think I figured it out, although there is some guesswork in...
  9. Thread: ZRemesher

    by Gordon Robb
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    1,656

    Zremesher is definitely superb to get a low poly...

    Zremesher is definitely superb to get a low poly version of a very organic shape, no question
  10. Thread: ZRemesher

    by Gordon Robb
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    1,656

    Thanks for your tests. It seems it could be...

    Thanks for your tests. It seems it could be useful for some things. This oarticular part I want to be able to control the bae mesh a lot more as how the UV ends up is really important to me. I'll be...
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    Superb result.

    Superb result.
  12. Thread: ZRemesher

    by Gordon Robb
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    It's not symmetrical at all :) There are no...

    It's not symmetrical at all :)

    There are no polygroups, which doesn't mean I can't make any.

    Can you point me at some Paul Gabbory stuff?

    My problem is I'm wondering if I'll just be...
  13. Thread: ZRemesher

    by Gordon Robb
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    I'll take a look. This is an example of the kind...

    I'll take a look. This is an example of the kind of piece I need to topoglogise. Was going to use topogun and do it manually. If I could get Zremesher to do it, it would b much better. But no joy up...
  14. Thread: ZRemesher

    by Gordon Robb
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    Much better result than I'm managing on a complex...

    Much better result than I'm managing on a complex part.
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    That's certainly who it looks like to me.

    That's certainly who it looks like to me.
  16. Ah, thanks for that. I'll dl this one then.

    Ah, thanks for that. I'll dl this one then.
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    After an evening of working through each bit,...

    After an evening of working through each bit, making sure I have every detail as right as I can, and then working on the hydraulics for the arms, I think they're finally finished. The only bit not...
  18. You may have missed my previous question... ...

    You may have missed my previous question...

    Can I ask what the difference is between this nd the dynamesh bit of Clean Tool Master? Do I get this or that or both!
  19. Can I ask what the difference is between this nd...

    Can I ask what the difference is between this nd the dynamesh bit of Clean Tool Master? Do I get this or that or both!
  20. ths stuff is really very helpful, thank you. I...

    ths stuff is really very helpful, thank you.

    I for one would love the benifti of your wisdome with regards sub tool organisation.
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    I agree, watch as much as you can tutorial wise...

    I agree, watch as much as you can tutorial wise (this looks like a good one - I missed it).

    Also, a good understanding of proportion of the head can really help and nailing that at a really early...
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    And a very small sample of how I intend the...

    And a very small sample of how I intend the texturing to turn out...
    448485
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    Arm now pretty much complete. A little detail...

    Arm now pretty much complete. A little detail still to add (pistons etc).

    448483
    448484
  24. Don't realise I could do that with xNormal. ...

    Don't realise I could do that with xNormal.

    Ive tried to re project, it always end up with jagged all over the place :)
  25. Thanks for this, it is impressive stuff. There's...

    Thanks for this, it is impressive stuff. There's a bit that is confusing me however.

    I'm currently building a large mechanical beast and using dynamesh, so have high poly hard surface bits. And...
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