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Type: Posts; User: spacemonkeydr

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    Azog the Defiler, Realtime Render

    I haven't posted in ages because I have been so busy with work, but I felt like posting this guy since he came out so nice :D

    Sculpted in zbrush, rendered in marmoset toolbag. I kinda wish I had...
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    Frieza Final

    Here are some final images of Frieza, original concept by Andy Choo. I wanted to make it a realtime character, and rendered the final in Marmoset Toolbag.
    It was tons of fun doing this contest, and...
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    Just beautiful work, and great attention to...

    Just beautiful work, and great attention to detail and design. But there were only 2 character artists for 60 characters, plus some outsourcing? That sounds like an intense workload...
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    Dragon Ball Z Challenge WIPS

    So, I had a lot of the Frieza files I was working on get corrupted somehow, thanks to that I lost a lot of the detailing and have to go back over some hours of work.
    Here's where it's at right now....
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    Frieza WIP

    I just started working on this today, it's Frieza in his final form. The original concept was posted on the Facebook page for the contest, and is by Andy Choo. Plenty left to do, I hope I can finish...
  6. Hell yeah, I was waiting for some more of your...

    Hell yeah, I was waiting for some more of your work on this to pop up! Everything just looks like it was a ton of fun to get in there and sculpt, and the Darksiders concept artists make the best...
  7. Thread: Drive

    by spacemonkeydr
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    Love it, great sculpt, total capture of the...

    Love it, great sculpt, total capture of the likeness and attitude! I can't help but ask though, can we get a shot of that scorpion design on the back, it is the best part....
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    Lookin pretty awesome, nice job at taking the 2d...

    Lookin pretty awesome, nice job at taking the 2d character into 3d, everything still feels right and has the same vibe. Btw I really love that "hand turkey" you made, that was really great.
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    Looks pretty impressive, I like the render colors...

    Looks pretty impressive, I like the render colors a lot. It's almost there, but I think the neck looks a little too skinny for a real chick. It could also just be the angle, but her right (our left)...
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    Nice stylized sculpts, and good clean...

    Nice stylized sculpts, and good clean textures/renders. Keep up the good work, and congrats on top row!
  11. Thread: R3 model

    by spacemonkeydr
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    Loving the renders, looking great!

    Loving the renders, looking great!
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    Wow! Everything looks great, I am assuming these...

    Wow! Everything looks great, I am assuming these were all game cinematic characters? The details added in the clothing and other stuff is great, I love how the different texture maps (ie. bump,...
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    Absolutely amazing! I love seeing zbrush used for...

    Absolutely amazing! I love seeing zbrush used for different applications then your usual 3d film/game work. It's so cool to see this stuff, and the process is also really interesting. Thanks for...
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    Good idea, very creepy...The sculpt looks really...

    Good idea, very creepy...The sculpt looks really good though, and nice topology!
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    Great job on Abe! He looks great, perfect pose to...

    Great job on Abe! He looks great, perfect pose to get him 3d printed too, you should think about it...
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    Sculpting is really clean on the game test...

    Sculpting is really clean on the game test character, and the render sells it, nice job. The texture on the model kinda kills it though, it feels so flat. There is no separation of materials, like...
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    Fantastic job! Great interpretation of the new...

    Fantastic job! Great interpretation of the new Bane from Dark Knight Rises. I love all the subtle detail in the clothing and skin folds. I need to make a new model with this level of detail, it...
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    Really nice scene, definitely tells a tale of...

    Really nice scene, definitely tells a tale of epic magic, steampunk chicks, and zombie armies, which is all great! Would love to see some more of the zbrush models themselves. Overall, I really dig...
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    Perty cool, nice hard surface modeling.

    Perty cool, nice hard surface modeling.
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    Hot damn that looks good! It's getting harder and...

    Hot damn that looks good! It's getting harder and harder to tell what people render things in, and this one is pretty much a perfect zbrush render. It shows zbrush can compete with mental ray and...
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    Just some clay renders I'm working on for my...

    Just some clay renders I'm working on for my reel, straight from mental ray...I need to get it done quick, but if I have time I will do full textured renders as well, with the proper shaders and...
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    Nice creature study with the elephant whale. Good...

    Nice creature study with the elephant whale. Good details in the skin folds too. The only thing that doesn't quite fit for me is all the tentacles and extra appendages. I think the main fins all look...
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    That is an awesome workflow for that project....

    That is an awesome workflow for that project. It's so cool that everything was eventually 3d printed too, how satisfying to see your sculpts turn into real-life objects, and for such a cool...
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    The concept art is pretty neat, sculpting came...

    The concept art is pretty neat, sculpting came out nice and clean. I would only suggest making the armor more hard-edged like it is in the concept art, it looks too rounded out. Also, I don't know if...
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    Great demo reel! Everything looks really...

    Great demo reel! Everything looks really professional, and nice video editing effects.
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