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Type: Posts; User: TanTeckWeng

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  1. Replies
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    116,506

    The lips in the second to last picture just look...

    The lips in the second to last picture just look really weird with that seam around them. Was that intentional?
  2. Replies
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    146,304

    Veeeery nice. Are you thinking of maybe putting...

    Veeeery nice. Are you thinking of maybe putting the model up on something like Shapeways so people can buy it?
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    391

    Wow, very nice and atmospheric piece you've...

    Wow, very nice and atmospheric piece you've created! So was it only modelled in ZBrush then rendered/composited elsewhere?
  4. Thread: The Trex

    by TanTeckWeng
    Replies
    4
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    1,219

    Agreed! This is a pretty great model and the...

    Agreed! This is a pretty great model and the workflow graphic was very helpful. Nice to see a different take on its colouring. The only nitpick I'd have is that its teeth are really, really clean...
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    4,646

    The sculpt looks really great! Nice sense of bulk...

    The sculpt looks really great! Nice sense of bulk and mass with him. I've to say the materials/texturing could do with more work though. From the front he's almost a solid mass of the same material,...
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    Nice! Looks like the larger woodgrain detail came...

    Nice! Looks like the larger woodgrain detail came through, even under the coat of paint.
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    20,850

    Interesting stuff here. How well did the...

    Interesting stuff here. How well did the woodgrain detail come out on the print? Its hard to see if it did or not with the plastic material in the photo.
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    Really nice work! The detailing on the armor, the...

    Really nice work! The detailing on the armor, the cheeky smirk, the characters all work together really well. The only thing I'd suggest is that the lizard's pupils arent really apparent from the...
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    15,008

    Man, that blue demon looks really great. Got any...

    Man, that blue demon looks really great. Got any more shots of it during the work in progress, or breakdowns of the model? How'd you go about placing the layered scale armor bits?
  10. Great stuff. I'd like to hear a bit more about...

    Great stuff. I'd like to hear a bit more about the hair planes and how they were worked out for the in-game models. Were they sculpted at all? I notice there were separate versions for the print...
  11. Thread: First Post

    by TanTeckWeng
    Replies
    11
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    2,633

    Very nice stuff there, love the weathering on the...

    Very nice stuff there, love the weathering on the blocky gray-brown machine. The only crit I can think of at the moment though is that your hard surface limb joints dont look very believable because...
  12. Replies
    431
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    146,967

    Nice glossy armor/robot there. Not too sure about...

    Nice glossy armor/robot there. Not too sure about the greenish neck material/area though, makes it look somewhat unfinished.

    Also thumbing your nose at health and safety by attaching a fuel tank...
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    146,967

    Hey Insania and crash, amazing attention to...

    Hey Insania and crash, amazing attention to detail and overall form here, especially for quick speed sculpts! Have either of you done videos for your sculpt sessions? I'd particularly like to see how...
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    They're right, the dog tool is really underrated...

    They're right, the dog tool is really underrated in the ZBrush toolkit!
  15. Replies
    113
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    80,396

    Amazing sculpt and adaptation into a real time...

    Amazing sculpt and adaptation into a real time model on top of that! Watching all that masking was kind of scary since I remember the days when you could easily lose masks like that, ha. Gives the...
  16. Thread: destroyer

    by TanTeckWeng
    Replies
    4
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    1,290

    Yeah, you've definitely gone overboard with the...

    Yeah, you've definitely gone overboard with the greebles and lost definition of the overall form and flow. The only things that stand out are the large boxy forearm, thighs and the eye while...
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    Great stuff! I'm curious about the transition...

    Great stuff! I'm curious about the transition between these two, what did you do here? Work it up further in ZBrush and added fibre hairs and further details? Exported to another program? Paintover?
  18. Tell me he's going to have interchangeable heads...

    Tell me he's going to have interchangeable heads and limbs!
  19. Replies
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    Wow, what an amazing character! The only thing...

    Wow, what an amazing character!
    The only thing that throws me off is that the mask seems to be completely seperate from the rest of the materials and textures used in the rest of the character...
  20. Replies
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    Great stuff and style here! A question though: If...

    Great stuff and style here! A question though: If you're modelling stuff and animating renders using 2d methods, why are you exporting from Zbrush to render in Maya, rather than using native Zbrush...
  21. Great videos, a pity the picture in picture...

    Great videos, a pity the picture in picture covers the brushes and tools palette though! Nooooo! :lol:
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