Type: Posts; User: michalis
Wonderful posts, :tu:
Almost missed them,
These bubbles have normals inwards or outwards?
and, that last one… simply a beautiful and hard to setup render !!!
Such renders may become pretty insane. I know it.
Obviously less pshoped than someone may expect. ...
Very well done!!!!!
Impressive artwork on this thread.
And, very nice cycles renders!
Yes, the reference you used, I had a look before posting. Not a great image, caterpillars need some more SSS, small creatures eating all day you see.
If we're talking about cycles, this is true....
Lovely sculpting !
However, where is the SSS in cycles render?
You need a lot of it for caterpillars and plants.
Coming from you.
You always know how to carve wood. :tu:
You could post some side views, I have seen some and they look even better.
Now you're talking.
he he, very nice. Tuned on this last one. :tu:
I'm not. Actually I don't really care much about PostProcessing. Makes things a bit more presentable, that's all.
Very solid, this last one! :tu:
(a little less pshoppy smoke perhaps? The pattern is recognizable, it asks for a little more love)
Beautiful installation !
The kind of art I like.
There's maybe some misunderstanding. Cycles glass casts caustics alright. You just have to enable multiple importance on the light's...
The problem with real caustics is the render times.
A scene full of caustics will become noisy, full of fireflies and will take a day or more to render.
BTW you can easily animate fake...
Interesting tutorials about lighting
It is for cycles but certainly can be applied to any physically correct renderer.
Sorry, I don't see caustics on your posted examples. Only reflections.
Caustics are another animal.
Add a prism. (an extruded triangle). Add one only sun or other light. Expect to see...
For quite similar reasons I never liked symbolism and anatomy.
They both misleading in this art world.
In fact, if I like to, everything around can be expressed as the two more obvious symbols of...
My miss, sorry Mealea.
I meant select all In Edit Mode.
Why so complicated in cycles?
Not sure what you're asking. However there're many ways to skin the cat.
Here's a trick (very fast render times though)
Basically a textured spot light. (procedural) ...
GoZ doesn't seem to export polygroups?
Anyway, obj export will work.
It depends now how you would like to use it.
It will import polygroups as separated objects, in place.
WOW beautiful work.
And, I do love your texturing.
Now you're talking!
Lovis Corinth! Of course, I love his work.
And, Oskar Kokoschka, and many others.
Thank you for the kind comments.
I could be or become a machine, never had the time to do so.
Hey, what are we talking about? Machines etc etc.
What really matters to me is to surf the google images, museums, anything and just...
Thanks, another bronze like fast (an hour) study.