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  1. No problem!! Last few videos! Making a quick...

    No problem!!

    Last few videos! Making a quick character sheet with a 3d model silhouette:

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    https://www.youtube.com/watch?v=IN9K-NRQzs8

    ...aaaaand taking one of those sketches and...
  2. Thanks guys!! No, the process is laid out...

    Thanks guys!!



    No, the process is laid out in the GDC video, but there's no glue-tool out there yet; what we have is proprietary to Certain Affinity. But I'm sure some enterprising TA could...
  3. I haven't gone through my external drive, but I...

    I haven't gone through my external drive, but I think I'm nearing the end of my "things I find when cleaning off my harddrive" videos. Here's a quicksketch zbrush...thing. Just hit quicksketch in...
  4. Thanks for the kind words guys! I'm hoping to get...

    Thanks for the kind words guys! I'm hoping to get back to "just the 9-5" this week, which will make more time for the extended talk.



    For sure, dDo is a great program! If I had an object I just...
  5. Thanks guys! I think I have another stash of...

    Thanks guys! I think I have another stash of unprocessed video where I can talk about subtools, or I may just sit down and do a quick example. It's not a game changer or anything, but might help...
  6. This was the video I was talking about yesterday...

    This was the video I was talking about yesterday (quick timelapse of refining the chest armor):

    https://www.youtube.com/watch?v=4Zfw1wy3IH8

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    Break it down!

    --Mask an area, hit ctl+w...
  7. Hey, thanks for the kind words! Depends! ...

    Hey, thanks for the kind words!



    Depends! If I'm doing stuff manually and just want a quick preview (or if it's for stuff like rocks), I'll decimate for a game res. If it's organic (and/or...
  8. Thanks everybody! (and Hey Nick Z, hopefully I'll...

    Thanks everybody! (and Hey Nick Z, hopefully I'll be in Florida again sometime and we can catch up some more, and I can steal your wacom sketchbook when you're not looking, super jealous!)

    I've...
  9. Almost forgot! These little goobers were made in...

    Almost forgot! These little goobers were made in Zbrush as well, the guy himself is actually just ZSpheres, and hitting adaptive skin preview with a preview subdivide before rendering (made it...
  10. 448258 *edit: figured I'd try and throw at...

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    *edit: figured I'd try and throw at least some helpful info in here if I can think of any...the bullets here are just an insert curve tri brush, just strung them along; there's a little...
  11. Here's some old ZModeler stuff...I'm not much of...

    Here's some old ZModeler stuff...I'm not much of a box modeler process guy, but it was a good learning experience, and I've gotten (a little) better since first starting.

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    ...
  12. Thanks guys! I was doing some spring cleaning...

    Thanks guys! I was doing some spring cleaning this weekend, found some forum stuff that'll probably never see the light of day, figured I'd just throw it at the bottom of this thread:

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    ...
  13. This was a fun one...I don't remember which level...

    This was a fun one...I don't remember which level he ended up on, but him and his buddies are floating in some tanks in a hallway somewhere in the Master Chief Collection: Halo 2 Anniversary maps. ...
  14. Just like the elite and the spartan, after my...

    Just like the elite and the spartan, after my initial sketch on my GDC female character (see way earlier in the thread), I sent it through a "form refine" stage. My favorite part about this stage is...
  15. The flashbang was a simple zmodeler brush...

    The flashbang was a simple zmodeler brush process, see the Joseph Drust Pixologic videos in the ZClassroom (and right underneath the front page posts in the video section) for more on this! I also...
  16. And of course, to make my life easier, I'm going...

    And of course, to make my life easier, I'm going to fill each area of my model with a corresponding material ID color so I can quickly texture this using substance painter / designer, or quixel suite...
  17. The elite was a bit trickier-- Only had a 3/4...

    The elite was a bit trickier-- Only had a 3/4 front view concept sketch. To match this up, I again loaded up the concept into spotlight (see the spartan post above for specifics on this), the...
  18. Gross, blobby sketch! These are just my push...

    Gross, blobby sketch! These are just my push around sketch shapes, using spotlight to position them to match the concept (see below)

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    I'll also use spotlight to paint my concept directly...
  19. The slide compression was terrible on these...

    The slide compression was terrible on these files, so had to hunt down the source

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    Game Res assets:
  20. For sure! If I understand the question correctly:...

    For sure! If I understand the question correctly: duplicate off your original high res object with the color-fill/polypainted verts, then dynamesh / zremesh / decimate that for your game res, UV it,...
  21. Thanks for the kind words, I'll go check out the...

    Thanks for the kind words, I'll go check out the Modo forums and see if I can find it! There's a pretty detailed thread (with Luiz as well) over on the polycount General Discussions forum, a little...
  22. No prob guys! Working out authorization for some...

    No prob guys! Working out authorization for some of the images...in the meantime here are some that I know are safe!

    Early Character Sketches:

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    FPS Female 001 in "Form Refine"...
  23. I'm really excited for the potential of 3D art to...

    I'm really excited for the potential of 3D art to take off in the next few years. Fingers crossed!
  24. For sure, and after a bit I'll post videos on...

    For sure, and after a bit I'll post videos on making the FPS Female GDC lady. For the commentary-time-lapse-helmet-creation:
    ...
  25. You might remember the mech helmet examples in...

    You might remember the mech helmet examples in the slides from this thread:

    http://www.zbrushcentral.com/showthread.php?182273-Mech-helmet-100-ZBrush-sculpt-(plus-game-res-real-time-renders!)
    ...
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