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Type: Posts; User: dogbite

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    Clayface Sessions - from clay to game

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    in these sessions im going to show the creation of Clayface from the batman universe.
    the process of getting the concept, model and animation into the game engine.

    the first video has...
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    aged mutant ninja turtle

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    quick sketch, started meshing the head and it turned out to be a ninja turtle.
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    i thought you refered to the discplacement map,...

    i thought you refered to the discplacement map, if its anything then that then its ok.
    i still dont like the head, it needs more work.

    yeah, but you need to count all the months you served and...
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    yeah, thats obvious , but you lose stuff in the...

    yeah, thats obvious , but you lose stuff in the conversion. 16 bit has more information in it.

    +he serves only 9 months ?, damn him.
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    nice work, david. faster rendering-does max...

    nice work, david.

    faster rendering-does max have aps(adaptive pixal subdivision), if it does you can use it so area with discplacement would get more polys than areas without which will give you...
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    if i get this straight, a,b,c do the head and...

    if i get this straight,
    a,b,c do the head and than pass on than
    b,c,a do the torso and on of the previous guy

    that would explain the 3 models
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    batbelfry2.jpg

    batbelfry2.jpg
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    bat in my bellfry

    took an old old model into zbrush and started chipping at it.

    batinmybellfry.jpg
  9. Thread: the enginer

    by dogbite
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    the enginer

    dadfull.jpg
  10. Thread: father

    by dogbite
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    father

    going back to an old model, texturing it in zbrush.
    the model was built in lightwave.
    dad.jpg
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    Son of the Devil @ Hellboy

    http://www.dogbite.co.il/hellboy15.jpg


    mostly used lightwave with zbrush for the textures and the bump
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    and this is after some fooling around in zbrush

    and this is after some fooling around in zbrush
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    alien mastermind

    i believe zbrush to be a powerful tool, but i think it should only be used to add to an existing model .
    i built this guy in lightwave and used zbrush for the other stuff.
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    MAxwell the thing.

    my friend max.

    maxwel5.jpg
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