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    522382 For the paint "effects", I started out...

    522382

    For the paint "effects", I started out with a sharpie brush in painter, then used some zbrush alphas from their library here:

    https://pixologic.com/zbrush/downloadcenter/alpha/

    To...
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    522375 Full body; my wife was calling him...

    522375
    Full body; my wife was calling him "Corporal Bill" as I was working on him, so I went ahead and made him a Corporal. Took me about a day to texture him up in Painter on my laptop; he's a...
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    Told you I'd be back! First, some texturing...

    Told you I'd be back! First, some texturing walkthrough videos; not super ZBrush-centric (I'll get to the zbrush stuff below), but a decent high-level overview:

    LvEJjHX9Hok

    KTSQW_GJGzg
    ...
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    Good point; I'd imagine most people probably have...

    Good point; I'd imagine most people probably have a bottom of a boot picture up while they're doing at least the treads though (I know I did)...just got lazy with the concept to final translation...
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    oh man, it's so fun too! one of the many reasons...

    oh man, it's so fun too! one of the many reasons I love ZBrush.

    And heck, without blabbing about what you're doing while you're doing it, and being able to think without speaking, you could...
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    Thanks for the kind words guys! I enjoy doing the...

    Thanks for the kind words guys! I enjoy doing the instructional videos, I really wish I had more time to do them; right now I kind of sneak them in at night and on weekends lol.

    Here's a sneak...
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    Whew, thanks guys, got a little side tracked....

    Whew, thanks guys, got a little side tracked. Here's a boot breakdown you might get a kick out of; getting the process image under 750k while still being readable cost me some pixels, but you can...
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    alright, heading to substancedays, when I get...

    alright, heading to substancedays, when I get back I'll have some process breakdowns. In the meantime, here's some obligatory clay renders!

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    508452 All his harness and attachments off so...

    508452

    All his harness and attachments off so you can see his metal attachment knob

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    Slight closeup on his face; I used Tony Reynold's skin alpha brushes for the micro detail; took...
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    508446 Lower body accessories have all the...

    508446

    Lower body accessories have all the functionality I'll need; I guess compared to his arm cannon he can use the glock that I stole from my GDC2015Female to pick his teeth or something. I was...
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    508247 Weapon pretty much done; all the simple...

    508247

    Weapon pretty much done; all the simple stuff I kept as zmodeler subd preview meshes (creased what needed to be creased on a low poly mesh, and hit "d" to activate geometry > dynamic...
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    haha a healthy dose of impact hammer and trap jaw...

    haha a healthy dose of impact hammer and trap jaw for sure, I don't think people will accuse me of being overly-original on this one.

    He'ssssss probably going on 55-60 hours for the high res,...
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    507352 Swapped his box ammo feed out for a...

    507352

    Swapped his box ammo feed out for a barrel ammo feed; the scale might be a bit "off" for this type of ammo feed usually mounted on ships used to destroy incoming cruise missiles, it's a bit...
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    I saw that, SUPER useful, Drust is always pushing...

    I saw that, SUPER useful, Drust is always pushing workflow and functionality, I love it!! Oddly enough...and this is going to sound weird because I usually love detailing everything in ZBrush to the...
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    506139 Put the ammo box from the original file...

    506139

    Put the ammo box from the original file on his back like a backpack, but it didn't really work; looking at a barrel ammo feeder to help flesh him out. The bullet feed is a custom insert...
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    Haha thanks Luiz! It's getting there, I don't...

    Haha thanks Luiz! It's getting there, I don't think he's pretty enough just yet...

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    rebuilt dome of the main forms using zsphere retopology / zmodeler just like on his body, still trying...
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    hahah, hope you're right, still plugging along! ...

    hahah, hope you're right, still plugging along!

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    rebuilding some of the forms with zsphere topology / topology brush / zmodeler / combination of all of the above, getting some nice...
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    Glad the vids are helping! I also want to mention...

    Glad the vids are helping! I also want to mention this will be an asset used for substancedays , something with a lot of different stuff on him to test materials and techniques on!

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    With...
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    Commander--Process Thread

    Starting a new project for something interesting to texture; instead of a material test ball I'mma make a character, because why not! I'm recording the process as I go, so it should be pretty easy to...
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    Very slick breakdown, thanks for sharing!!

    Very slick breakdown, thanks for sharing!!
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    For sure; he's not game-rezed with maps or...

    For sure; he's not game-rezed with maps or anything, but you can grab the decimated high res files from the "Intro to ZBrush Files" section here:

    https://gumroad.com/pavlovich
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    Thanks!! If anythings unclear, post to my...

    Thanks!! If anythings unclear, post to my facebook page (you won't be the only one wondering about it I promise), and I can either clear it up there, re-record to make it more clear, or if it's a...
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    Obligatory clay render because it's so fun: ...

    Obligatory clay render because it's so fun:

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    Early full body blockout

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    The "naked" reptile was a pretty straight forward...

    The "naked" reptile was a pretty straight forward render with a little bit of touchup, but the armor image had a little bit more going on:

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