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Type: Posts; User: veehoy

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  1. Instead of hiding I think you need to use the...

    Instead of hiding I think you need to use the masking function in Sculptris. First, you need to turn off the detail slider (Hit the Q key). Then mask all (CTRL-D) and use the masking brush to unmask...
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    The concept is by Johannes Holm. ...

    The concept is by Johannes Holm.
    http://www.johannesholm.daportfolio.com
  3. Think the issue is that the polys that make up...

    Think the issue is that the polys that make up the arms are ngons. Make them quads and tris.
  4. You can do this in Mischief: ...

    You can do this in Mischief: https://www.madewithmischief.com/?gclid=CLyU8urnrMMCFQjlwgodlgMAsQ
    .....in the Window tab/Activate Window Opacity...when activated you will find Increase/Decrease...
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    Whenever you go decide to paint mode in sculptris...

    Whenever you go decide to paint mode in sculptris there´s no going back to sculpt mode.....when you open a file that you´ve painted there will be a pop up saying "File has mapping data, go to...
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    Once you have started painting there´s no go...

    Once you have started painting there´s no go going back to sculpting without loosing your paint.
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    Maybe this? ...

    Maybe this? http://scary-monsters.org/Scary_Store/about_reference_image
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    What file format are the textures in? Know that...

    What file format are the textures in? Know that some png files for instance will send you right back to the desktop.....
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    Another WIP....Sculptris and LW render..... ...

    Another WIP....Sculptris and LW render.....

    324664
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    Gorgeous, SporkFuMaster :tu:

    Gorgeous, SporkFuMaster :tu:
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    Think this will be the final version...all...

    Think this will be the final version...all Sculptris with the exception of the basemesh for the teeth and wing-membrane which were done in Silo, rendered in LW....not shure what will follow.
    And a...
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    After upgrading my machine I decided to take...

    After upgrading my machine I decided to take Sculptris for a spin and participate in the contest.....here is what I got so far.....
    321968
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    Sounds to me like you are confusing the grab tool...

    Sounds to me like you are confusing the grab tool which moves part of or the whole model, with PAN which is moving your camera/viewport, two totally different things and probably why you haven´t...
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    You can avoid this by pressing Z which moves your...

    You can avoid this by pressing Z which moves your camera to the closest viewport (top, front, left,etc), the current viewport will be displayed at the bottom of the screen. But maybe you knew this? :)
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    Should not be a problem, even had a try just to...

    Should not be a problem, even had a try just to be shure. In Bryce, is your image texture set to parametric mapping?
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    Beatiful renders and a beautiful sculpt :)

    Beatiful renders and a beautiful sculpt :)
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    Thanks, SketchZombie! Here´s a couple of...

    Thanks, SketchZombie!

    Here´s a couple of things I´ve been doing. The vampire is right out of Sculptris. The tooncharacter is based an image by David Lanham, rendered in LW....
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    Thank you, guys. Been busy...but it´s nice to see...

    Thank you, guys. Been busy...but it´s nice to see my sketchbook still alive :D

    Polo2011: Hard to say since I often jump between things, say 2-3 hours on average for the more regular sculpts....
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    Very clean and beautiful style. Looking forward...

    Very clean and beautiful style. Looking forward to your video :)

    And great materials, they´ll come in handy....
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    If you have the gw:OBJ importer then that is the...

    If you have the gw:OBJ importer then that is the one you should use as it is much better and have replaced the old importer in later versions. And like Knacki says, theres no need to resize the...
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    Judging by your screenshots you are missing the...

    Judging by your screenshots you are missing the Preset pull down menu, which suggests that you are using the old OBJ import (and possibly an older version of MAX?), which has some flaws.
    Look under...
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    Not shure I understood this. Is it the masking...

    Not shure I understood this. Is it the masking you´re refering to? Because any inserted object stays separate, there`s no way to merge objects in sculptris. Use ctrl+a to select all and then click on...
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    If you want to keep what you have painted, there...

    If you want to keep what you have painted, there is no way of going back to sculpting. If you don`t mind loosing your paint, just save the file and close Sculptris. When you reopen the file in...
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