Type: Posts; User: MichaelMaehring
what a massacre! fantastic work!!
very cool approach!
:tu::tu::tu: :tu: :)
and some more lowres-clays + wires and some dirt variations:
this is a Realtime Character with 25k tris (without rifle)
sculpted and ID-polypainted in ZBrush, Retopo in Topgun, UV´s and rigging in Maya (Advanced Skeleton for posing), baked and...
really nice work!
what material did you use?
Wow, so much style!
I also noticed that heavy use of fingerprints - somehow I really like it, somehow they are a bit over the top...
I am asking myself the same question - anybody has an idea?
edit: hold down alt while dragging new keyshot material onto your model
here is a video tutorial:...
Thanks for sharing that presentation!
I wonder if we can use the nanomesh to create tiling textures while randomizing rotation/scale/position? is that possible in ZBrush 4r7?
Fantastic work. Didn´t know that MD is used for a production like this...
Please share some wireframes of the lowres, ingame-models!
Fantastic work, from tip to toe
it´s not very often, that I see such a consistent work, where the level of texturing, modeling, is 100%.
thanks for the workflow infos!
wow, this is a great tool with some really nice resources! thanks for sharing!
One suggestion: Please put the latest download/tutorial links into the first post!
beutiful, thanks for sharing the breakdown, very stylish
Keyshot integration also brings a 3d camera - that was a feature that I had been waiting for: to be able to switch from zbrush´s 2.5d camera to the real thing - it just makes proportions so much...
insane piece of art - how long did it take you? How was it rendered?
I want 64 bit plz
As described in the tutorial videos, this is lazy mouse.
why are the images so big?
alt-clicking the middle inner circle of the transpose handle - especially for tapering with the scale tool
didn´t know that, thanks!
@Pixo: why don´t you upload these videos to youtube? the...
the cg artists long way into playboy magazine - now you gotta claim your share!