psd capability for grid import
Type: Posts; User: RonaldvanErp
psd capability for grid import
Same as a best render when you have made snapshots in your canvas.
A simpler code for the canvas stroke coordinates,
I have a hard time controlling the stroke ,
For like top to down ,exact center line etc.
I have a lot off custom menu's,
But sometimes the magnetic snap function is messing things up, and it gets a little hard to place the macro's in line.
Could be a option I have over looked , if not...
When you have a image plane loaded
,The Z Sketching gets buggy and goes off in X.
Think I mentioned it,
But and overlay option would be cool,
Now if you blur your mask and do a sharp it will shrink an overlay option keeps the boundries intact (falloff).
With the same mask( but...
Could be handy to have image plane remember the picture your working on,
So you don't have to load the same picture again.
you can always load a different one if you want.
So you can quikly have a nice alpha that is exactly like your brush radius.
I know,but that is global based.
You can always mask ofc but I was thinking of a brush for scaling. (if you have a pen,pressure will scale more),
So you tip on the mesh and it will scale up,...
So you can individually size meshes wih a brush stroke for a quickly scaling (ALT size down)
Z remesher with 3d capability,even with different topo.
Could be handy to have it notice that you z remeshed and then when you clip it does a z remesh only superfast,
because of small changes.
So basicly a remesh dyna mesh ish something something.
Absolutely love your style!:tu::tu:
This would be very handy,
After every clip action the clip curve will stay on screen, and has transpose line functionality.
So you have the exact same clip curve and transpose options.
This could be handy,
A mask feature that will only mask the outer parts of the model,
So internal meshes don't get masked.
A different version of the mask all feature.
Could be super handy and super fast to have Insert Meshes with position rotation and scale function. (so a new mesh from brush,but with position rotation and scale function)
So you have the new one...
I love it !
I also lost some fluids.. :p :tu::tu:
I like to duplicate a whole lot.....
It would be great to have a setting for this because the meshes I duplicate are often high res.
And when I use only a small part of the mesh the rest stay's...
This brush uses the 3D layer system,
Like the history brush in PS.
So you can paint,using a type in (layer 3)
Makes a new layer for it,and will put all changes in that layer.
And use deformation...
Here is another picture.
Could be handy to have seperate render settings for individual subtools like smooth normals etc.
Like an extra icon in the subtool menu, so you can activate the seperate render settings.
Your right I use the script, I love the make preview tool and matcaps off funtion the most.
Yeah credit goes to Joseph and his team . :)
Used your script for this model 2 Joseph.
Thanks Joseph and fellow project bro's,
One of my favorite pluggins.
Keep up the good work! :tu::tu: