Great stuff man , amazing work!
Type: Posts; User: eklettica
Great stuff man , amazing work!
Thanks Buddy.....and thanks for helping me figure out how to post on Zbrushcentral .
These works are not too new, have been completed a few years ago at Blur , but they`re still worth showing i think
Deadpool trailer model :
Done at Blur Studio in 2011 for test footage pitch to...
Back in 2011 I had the chance to team up with the amazing Joshua James Shaw,who designed the costume, for the look and dev of Deadpool for a test footage that Blur pitched to Fox . The rest is...
Thanks guys, much appreciated :)
And here`s a little walkthrough, pictures should be quite self explainatory ( i hope :))
and here`s a little video that explains the process to how...
Hi guys , just wanted to share something i`ve been workin on for fun in the past weeks.
It`s done in Max and Zbrush for modeling and textured in Mari.
Render is Vray, hair is Ornatrix, hope you...
Grazie Pyramus Odet , troppo gentile :)
Here`s something i started a while ago and finished early in the form of an illustration .... Zbrush for the most part, then qremeshing, texturing in mari...
More stuff I`ve done recently for a 3D Total anatomical pack currently in crow funding.
I had the chance to design and sculpt a biosuit on top of Dan Crossland pre existing male anatomy. Everything...
Thanks guys, glad you like them! " :)
Diablo : for this type of characters , high in details, usually no less than 30 days.
Nagulov : Each character modeler at Blur is normally in charge...
Hi, just wanted to share a couple of pieces of recent production works done at Blur for Riot`s League of Legend cinematics,
Software used are Zbrush, 3d Studio max, photoshop, Mari,
Hi thanks for the appreciation!
The first Elder Scrolls Online cinematic was finished months ago, but basically the zbrush specific involvement for this type of character can be sum up this way :
Hi, here`s some production renders of the Breton Knight I did at Blur for the Elder Scrolls Online cinematic, software used is mainly Zbrush, 3d Studio max and Photoshop . Vray and Zbrush bpr for...
Very impressive likeness and the render quality is astonishing . Instant TOP ROW for me. I would be interested in a little breakdown on how you achieved this type of likeness based off the reference...
Thanks guys, happy you appreciate :)
Thank you guys !
Both are max scenes rendered in Vray, actually no displacement or normal maps have been harmed in the process...
Hey long time i`m not posting, wanted to share a couple pieces i`ve done in my spare time, both renders are made in Max + Vray and the shaded renders are zbrush best renders ,
The crab dude is an...
of course great work guys !!
only one crit from me is that i dont like Vaas's face specially in cinemaric here on screens looks nice ;) and bald head its preety cool (much better than with...
questions for James ku :
-How did you figure out how to post on ZbrushCentral ?
-What kind of difficulties did you experience in the process?
Thanks a lot for the nice feedbacks, had some time to play around with shaders and bpr render/ passes in zbrush and doing some compositing in Photoshop, here is what i ended up doing :
Awesome job man, really inspiring, love the process and the final result :tu:
Really great job man, you should post the video of the process as well!!!
Thank you very much guys...i`m planning to finish this as an illustration with texturing and material in Zbrush and compositing in Photoshop , so stay tuned :)
Hair is done with hair and fur in 3d...
Thanks to you all guys for the appreciation ^^
Hello, this is something i have made some time back for the Hellgate London game cinamatic. The game is developed byt Flagship Studios and the cinematic has been done by Blur. Carnagor...