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Type: Posts; User: Arran J Lewis

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    shader to maps

    In order to take a shader style into a texture map you need to UV the model and produce a displacement map. Then apply your shader and the displacement map to a relevant polygon level square/3d plane...
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    creepy.......

    ......crawly! These are looking great, I like them a lot and am looking forward to seeing them hairy. They look like science/nature illustrations. Good job.

    Arran
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    beyhond the realms of my imagination

    Thanks for this up and coming update, as I am very grateful indeed :-). Zbrush has got so many many functions now that I think the possibilities have by far exceeded my imagination and the boundaries...
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    believable

    This is such a believable face to look at, and a great example of spot on texturing and modeling finished with some well mastered rendering. Thanks for sharing this work as its a favorite of mine for...
  5. Oooh yesss!

    This is an awesome artwork and so great to see a big juicy render of it on here. I would love to have been shown this years back and be told this is what gets produced in Zbrush in the future, even...
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    I used to do a bit of product design and hard...

    I used to do a bit of product design and hard surface work a long long time ago and well I just love seeing this sort of thing pop up in ZBrush. Congrats on a successful production path as the end...
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    Epic

    This is a great and inspirational thread, and so its saved into my 'EpicThreads' bookmarks as somewhere to come for great information on technique. Thanks for sharing.

    Arran
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    Thanks

    @Spaceman: Thanks, I did have apply with transparency within ZBrush but the shadows are cast as if no transparency and so it does work ideal, although I realise this is fine for taing into other...
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    this is great, awesome to see so many uses all in...

    this is great, awesome to see so many uses all in a scene together. A lovely early morning dog walk. Some interesting artwork you have too, very creative.

    Arran
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    Your all welcome for the sharing and I am glad it...

    Your all welcome for the sharing and I am glad it got top row mainly for the work that the software put into it as I don't think I did much. Congrats Pixologic on such an amazing 'free' update!
    ...
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    Photoreal

    Hey there fj8e5la, your artwork and experiments are looking quite photo-realistic and an excellent example of what can be done by using the FiberMesh. I look forward to seeing you bring it all...
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    Sample Tree

    I have attached a link to download the ZBrush File for the image below if anyone is interested. The Subtools are saved as 'PV' and finals, The PV are the previews for the fibers for each element, and...
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    Absolutely fantastic. This is a great result!!...

    Absolutely fantastic. This is a great result!! Lovely grooming :-)

    Arran
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    :-)

    I really like your Giger style one above, would make great Predator hair :-)
    Arran
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    Tree with added extras

    This is a mixed example of uses for the FiberMesh utility. All the elements that you see apart from the flowers are simple 'accepted' FiberMesh states as subtools. Each one has been controlled mostly...
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    leaf shape test

    Marcus_civis, zber2, SpaceMan, EZRA52, SonOfWitz, Thanks very much for your comments, although I really feel like ZBrush is doing all magic***8230;.its almost too easy now, lol.

    Mentat7, Well I...
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    Interesting Process

    Thanks ever so much for sharing the process, its so very interesting to see something digital become solid and how it came about. Congratulations on your hard work as the sculpt is beautiful and the...
  18. Thread: Mime_Guy

    by Arran J Lewis
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    Almost Creepy :-)

    This is a great sculpt and there is something about the look he is giving that almost sends shivers down my spine, I think its the way the eyes are aligned, great job and the wrinkles around the eyes...
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    Great Character

    I really like the Albein character and the amount of expression your getting out of his face. Brilliant eyes by the way and a great start to your Sketchbook.

    Arran
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    update

    Langelot: I just discovered that from reading the PDF, and your right it works really well.

    I modified the settings to get better shape and size leaves, and only used the top few side branches to...
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    Larger-close upp to show durability if used within an animation etc.

    SEGAHOLIC: Thanks, I look forward to it too :-), this is a very exciting tool indeed.

    aurick: Oh yes I remember it all very clearly as I was going through lots of my old ZBrush work last week and...
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    Tree test using Fiber Mesh

    I am so impressed with the new FiberMesh. It is so versatile its bowled me over!! I have used it here to add small branches to the top of the tree, and then applied the FiberMesh to those small...
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    Brilliance

    Well done Chris and it clearly deserved Top Row. The tutorial on how you made it is very clear, useful and inspiring for sure, as such an amount of useful production tips within it. I certainly feel...
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    SO very beautiful

    Your sculpt is very beautiful, primarily because of how amazingly accurate the underlying anatomy is. I love the way you have pulled just the right amount of skeletal structure through, just enough...
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    A different kind of anatomy

    Thanks so much for your comments. I had a play around with the Dynamesh function and came up with this, inspired by the work of scupltor John Isaac I saw a while back
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