Type: Posts; User: Pavlovich
alright, heading to substancedays, when I get back I'll have some process breakdowns. In the meantime, here's some obligatory clay renders!
All his harness and attachments off so you can see his metal attachment knob
Slight closeup on his face; I used Tony Reynold's skin alpha brushes for the micro detail; took...
Lower body accessories have all the functionality I'll need; I guess compared to his arm cannon he can use the glock that I stole from my GDC2015Female to pick his teeth or something. I was...
Weapon pretty much done; all the simple stuff I kept as zmodeler subd preview meshes (creased what needed to be creased on a low poly mesh, and hit "d" to activate geometry > dynamic...
haha a healthy dose of impact hammer and trap jaw for sure, I don't think people will accuse me of being overly-original on this one.
He'ssssss probably going on 55-60 hours for the high res,...
Swapped his box ammo feed out for a barrel ammo feed; the scale might be a bit "off" for this type of ammo feed usually mounted on ships used to destroy incoming cruise missiles, it's a bit...
I saw that, SUPER useful, Drust is always pushing workflow and functionality, I love it!! Oddly enough...and this is going to sound weird because I usually love detailing everything in ZBrush to the...
Put the ammo box from the original file on his back like a backpack, but it didn't really work; looking at a barrel ammo feeder to help flesh him out. The bullet feed is a custom insert...
Haha thanks Luiz! It's getting there, I don't think he's pretty enough just yet...
rebuilt dome of the main forms using zsphere retopology / zmodeler just like on his body, still trying...
hahah, hope you're right, still plugging along!
rebuilding some of the forms with zsphere topology / topology brush / zmodeler / combination of all of the above, getting some nice...
Glad the vids are helping! I also want to mention this will be an asset used for substancedays , something with a lot of different stuff on him to test materials and techniques on!
Starting a new project for something interesting to texture; instead of a material test ball I'mma make a character, because why not! I'm recording the process as I go, so it should be pretty easy to...
Very slick breakdown, thanks for sharing!!
For sure; he's not game-rezed with maps or anything, but you can grab the decimated high res files from the "Intro to ZBrush Files" section here:
Thanks!! If anythings unclear, post to my facebook page (you won't be the only one wondering about it I promise), and I can either clear it up there, re-record to make it more clear, or if it's a...
Obligatory clay render because it's so fun:
Early full body blockout
The "naked" reptile was a pretty straight forward render with a little bit of touchup, but the armor image had a little bit more going on:
Finally got Part 2 and Part 3 up and running! Part 1 is still free on Youtube, Gumroad, and the Lumi3DStudios website, Part 2 and 3 have a handful of freebies on my Youtube channel:
Thanks guys! Part of my long term plan (hopefully not too long, sometime this month / next month) is to provide kind of a "best of both worlds" approach to tutorials and documentation in the courses...
The pre-"glowy" renders are the base renders out of keyshot, and those are just an emissive material (I think I started with the blue emissive and just changed the color if I...
Somebody better than me in Keyshot could probably post how to do it in the render with materials and post, but it's basically a mask in photoshop that I duplicate, blur, hue-sat colorize, and tweak...
Nice!!! Glad the videos are working out and thank you for the kind words!! To speak to some of your points:
--I am anything BUT invincible haha. If I make anything look easy it's because I've...
Then, kit bash old pieces, rearrange, add some new stuff for another upgrade:
I'll have some more as I get things rendered out in a bit--
This was an example of taking previously created weapon (above) and giving it a bit of an upgrade; so starting with previously creating pieces, and adding a bit more firepower.