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Type: Posts; User: Alon.Tako

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  1. Replies
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    First of all, very nice work indeed. Very...

    First of all, very nice work indeed. Very impressive, and the render is very good as well, cartoony and stylized. It's nice that you got that render from ZBrush.

    I think it's understandable that...
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    Thanks! I checked the arms and they were about...

    Thanks!

    I checked the arms and they were about 15% shorter than they should, you were spot on. :)
    The reason he's blocky is because I allowed myself to ignore surface detail and focused on muscle...
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    hey thanks, ill look into it. it's kinda...

    hey thanks, ill look into it. it's kinda confusing for me because they're not perfectly straight. :)
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    Pushing my anatomy skills further

    Hey,

    So I've been using the summer for little, for at least I've been practicing anatomy.
    I used an old model and modified it to create this one. I like doing this sort of things because that way...
  5. Thread: Castle Story

    by Alon.Tako
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    I love the wolf and the environment stuff. Really...

    I love the wolf and the environment stuff. Really nice feel to them.

    Did you make the houses all in ZBrush too? or did you use other things for those?
  6. Thread: Badass Bronn

    by Alon.Tako
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    Badass Bronn

    Hey everyone,

    This is sort of a final render for this model, which I did back at the summer and is on hold now that the school year is started.
    I rendered it for a thingy we're having at school...
  7. It was a thread here if I remember correctly,...

    It was a thread here if I remember correctly, just a step-by-step guide. I stumbled into it while looking at somebody's work, he rendered using the setup in the thread and gave a link to it. Now I...
  8. Well I've actually dealt a bit with rendering,...

    Well I've actually dealt a bit with rendering, GoZ doesn't work as well. It seems like exporting works much better.

    It's not moving from ZBrush to Maya that's a problem actually, it's more about...
  9. Hey thanks for the answer :) Actually I was...

    Hey thanks for the answer :)

    Actually I was talking about a tutorial where the guy used ZBrush's export to .ma option to transfer all of the displacement properties including approximation editor...
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    I see. Thanks for the answers :) I'll go look...

    I see. Thanks for the answers :)

    I'll go look for that brush now and study how the heck it works ^^
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    You're welcome, it's really great. :) And thanks...

    You're welcome, it's really great. :)
    And thanks for the answer.
    What I meant was regarding 2 things which I really don't understand.

    In the picture below, middle part on the top, the belt. On...
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    Wow. This is inspiring. I'm working on a...

    Wow. This is inspiring. I'm working on a character wearing leather and mail armor atm... and this really made me aim higher. :)

    I'd love to know how you detailed the leathery areas. Did you use...
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    That'd be awesome :) Can't wait. I'll get to...

    That'd be awesome :) Can't wait.

    I'll get to my sculpting session later today and give it another shot. Hope I have better luck. :)
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    I really love the clay feel. I tried to create a...

    I really love the clay feel. I tried to create a shader similar to this last night, but it didn't go so well. Could you go into a bit more detail about the lighting and material setup?
    My results...
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    Blocking in some new armor, would love to hear...

    Blocking in some new armor, would love to hear what you think:

    273999
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    Dynamesh is a new feature in 4R2. If you don't...

    Dynamesh is a new feature in 4R2. If you don't have it yet, a Remesh could work as well I believe.
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    Yeah I know about the feet... in my head it...

    Yeah I know about the feet... in my head it worked much better, but after I did it I knew it should be remade.
    About the pants - Thanks. It's hard to find reference though, Most armor is full-body,...
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    WIP - Arena Warrior (Critiques plz :)

    Hey all,

    Well, I gotta say this started as an attempt to model how I envisioned Bronn, the character from Song of Ice and Fire. Unlike what they did in Game of Thrones, I pictured him buffed, huge...
  19. An old tutorial for ZBrush->Maya displacement

    Hey all,

    I remember a couple of months ago, I saw a thread with an explanation on how to move a model from ZBrush to Maya, and how to set up lighting in Maya, and shade the model, to get a nice...
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