Type: Posts; User: MichaelMaehring
love it! cool pose, balanced amount of detail, great modeling, simply outstanding!
such a pleasure to watch
simply outstanding - like the whole game! thanks for sharing!
whew, this is some beautiful stuff! very elegant poses, thanks for sharing!
what a crazy idea! but somebody had to do it!
can´t wait to see the final movie!
thanks for sharing your technique to sculpt the scales - the results are fantastic!
amazing work, thanks for sharing the wires and tutorial!
recognizable? well... this is absolutely stunning work!:tu:
wtg, was about time to put those vids on utube! thanks!
thanks for those great videos!
One thing that I don´t understand: you put so much effort in creating those videos, but don´t upload them to the pixologic youtube channel. Why?
thanks for sharing so much useful information!
what a massacre! fantastic work!!
very cool approach!
:tu::tu::tu: :tu: :)
and some more lowres-clays + wires and some dirt variations:
this is a Realtime Character with 25k tris (without rifle)
sculpted and ID-polypainted in ZBrush, Retopo in Topgun, UV´s and rigging in Maya (Advanced Skeleton for posing), baked and...
really nice work!
what material did you use?
Wow, so much style!
I also noticed that heavy use of fingerprints - somehow I really like it, somehow they are a bit over the top...
I am asking myself the same question - anybody has an idea?
edit: hold down alt while dragging new keyshot material onto your model
here is a video tutorial:...
Thanks for sharing that presentation!
I wonder if we can use the nanomesh to create tiling textures while randomizing rotation/scale/position? is that possible in ZBrush 4r7?