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Type: Posts; User: lonrot

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    Thanks so much Sebazone! Out of curiosity, how...

    Thanks so much Sebazone!

    Out of curiosity, how did you find this library?
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    312561312562

    312561312562
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    Female Bust (WIP)

    First time doing a female bust and I'm still struggling with the hair, not quite finished with the eyes either.

    Please comment.

    312249312248312247
  4. Thread: Panda

    by lonrot
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    I like it, nice use of fibermesh I suppose?

    I like it, nice use of fibermesh I suppose?
  5. Thread: Zbrush car

    by lonrot
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    This might help ...

    This might help

    http://rapidshare.com/files/159316352/Pipeline_Guide.pdf
  6. Thread: Zbrush car

    by lonrot
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    Have you tried using Vray?

    Have you tried using Vray?
  7. Thread: Zbrush car

    by lonrot
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    LOL I just watched your videos, you are pretty...

    LOL I just watched your videos, you are pretty much an expert on that subject. Don't really know what you meant.
  8. Thread: Zbrush car

    by lonrot
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    You mean, model them using box modelling in max?...

    You mean, model them using box modelling in max? That's quite hard, at least for me. 3DCoat is a cool program that helps makind retopology, is a breeze. You can choose the amount of detail in some...
  9. Cool thanks for sharing the details

    Cool thanks for sharing the details
  10. Thread: Zbrush car

    by lonrot
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    Sure you did, I'm not in love with hard surface...

    Sure you did, I'm not in love with hard surface modelling either, but I would like to learn it on zbrush to build some mechs, armors and why not a car. Plus I find better to do it all on the same...
  11. Wow, amazing, what did you use to make the final...

    Wow, amazing, what did you use to make the final render?
  12. Thread: Zbrush car

    by lonrot
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    Looks great, how hard is this type of modelling...

    Looks great, how hard is this type of modelling compared to the traditional box modelling for cars?
  13. Thread: Demon Bust

    by lonrot
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    Demon Bust

    This sculpt was intended for portfolio review on Humber's program "Game Art - 3D for Production", sadly they suspended the program so I guess I will give it some use by showing it to you guys. Please...
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    \ 311557 I was also searching for this one,...

    \

    311557

    I was also searching for this one, and ended up making my own version. It looks pretty close to Jesse's matcap, I also added one matcap that is sightly brighter that the original named...
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    I just replied to subscribe to this thread in...

    I just replied to subscribe to this thread in case the tutorial movie gets released.
    In other words "bump".
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