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Type: Posts; User: cdizzle

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  1. Replies
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    This latest character is looking great! Would...

    This latest character is looking great!

    Would you mind talking a bit about setting up a double-sided pattern in MD like you did for the jacket? I've seen pressure used for things like pillows, but...
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    185,937

    Nice lion model and renders! Would you mind...

    Nice lion model and renders!

    Would you mind sharing your material setup for the jade render in Arnold?

    Thanks!
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    Thank you for your reply. Nice work!

    Thank you for your reply.

    Nice work!
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    682

    Very clean sculpt and nice design. What...

    Very clean sculpt and nice design.

    What techniques did you use?
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    Really like the way this character is looking,...

    Really like the way this character is looking, especially your skin details and the overall design of her suit. Great work.

    This might not be the most appropriate place for these questions, but...
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    Nice works! Would you mind sharing how you...

    Nice works!

    Would you mind sharing how you made the whip? The woven leather looks great.
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    910

    Thanks again for the responses, Breno, I...

    Thanks again for the responses, Breno, I appreciate it. Really like the look of this guy, and hope to see more from you soon. Cheers!
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    Gamera is friend to children, and he is looking...

    Gamera is friend to children, and he is looking dope! Great work, and thanks for the progress shots.

    Are you looking forward to Godzilla Resurgence? It's actually going to come to US theaters,...
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    Thanks for the quick and detailed response,...

    Thanks for the quick and detailed response, Breno.

    With method #1 (splitting each UDIM into separate subtools), do you ever encounter seams or other issues? How do you get around this?

    I would...
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    Wonderful creature, Breno, and another...

    Wonderful creature, Breno, and another excellently textured creature out of Think Tank.

    Would you tell us a little about your texturing process?

    Did you take your displacement/bump painted in...
  11. Thread: Spartan

    by cdizzle
    Replies
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    5,023

    Great hard surface work. I am also looking...

    Great hard surface work.

    I am also looking forward to seeing your breakdown.

    Cheers!
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    Lovely work. Very solemn. I'm still very...

    Lovely work. Very solemn.

    I'm still very interested in your technique for creating #13, Cronos, if you don't mind sharing. It has such an ethereal quality.
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    Thanks for the reply. Keep up the great work!

    Thanks for the reply.

    Keep up the great work!
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    3,408

    Awesome sculpture with a great pose. How did...

    Awesome sculpture with a great pose.

    How did you do the scales on the cobra?

    Thanks for sharing!
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    Thanks for the reply, David. I have had similar...

    Thanks for the reply, David. I have had similar challenges with trying to do cabling with curve brushes, so your tip about doing it in stages and using Nanomesh to apply connectors/fasteners/etc. is...
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    Cool nymph. There's a crazy amount of dragonflies...

    Cool nymph. There's a crazy amount of dragonflies in my area at the moment, so it feels appropriate.

    I'm also looking forward to seeing more of your Gundam pieces.

    Have you ever written up...
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    Sweet dino! The scales on the face are...

    Sweet dino!

    The scales on the face are incredible. Could you tell us how you achieved these scales so cleanly?

    Cheers!
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    Love Cronos! How did you do that?

    Love Cronos!

    How did you do that?
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    Thanks for the detailed reply, Jason. I...

    Thanks for the detailed reply, Jason. I appreciate you taking the time to post that.

    Do you know how the rig setup determined whether the vertices were being compressed or stretched, in order to...
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    Lovely creatures, congratulations on the Top Row....

    Lovely creatures, congratulations on the Top Row. The latest, Explosion, is especially interesting.

    Would you please tell us about your texturing process for Blue Head Dragon?

    Also, any tips or...
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    Really great troll, thanks for sharing. Would...

    Really great troll, thanks for sharing.

    Would you tell us a little more about how you made the contraction displacement sculpt?

    Also, how are the contraction and stretching vector displacement...
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    Thank you very much for the reply and well...

    Thank you very much for the reply and well wishes. Looking forward to seeing more great work from you in the future. Cheers!
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    Excellent work here, and thanks for the...

    Excellent work here, and thanks for the generosity of sharing your scene with us.

    Would you please elaborate a bit on your process for projecting your detail alphas as masks onto your mesh?

    I...
  24. Thread: FBBsketchbook

    by cdizzle
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    56,455

    Ah, yea, that makes sense. This kind of fur is...

    Ah, yea, that makes sense. This kind of fur is certainly more suited to the groom-type of XGen description.

    I wish there was a mixed-type of XGen description that used the groom guides but also...
  25. Thread: FBBsketchbook

    by cdizzle
    Replies
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    56,455

    I like what I am seeing with these hair/fur...

    I like what I am seeing with these hair/fur tests.

    With regards to your Fibermesh tests for the furry legs, have you tried to export the Fibermesh as Maya curves, and then use the XGen Utility...
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