Type: Posts; User: Marco Splash
We learned that with many tutorials here and there, hard to say!
Now available on Cubebrush btw!
Download : cubebrush.co/my_store
Sweet, just got it! Thanks for this Joseph and Cki!
Keos Masons Tutorial - Mecha Samurai
Download : gumroad.com/products/xGoZO/
Character concept and high-resolution polishing tutorial in Zbrush.
Bravo dude! Bien mérité!
We did at Keos Masons a series of characters for Tuque's game "Livelock". Here are some of them!
Design : Keos Masons, Fred...
Here's some assets I did under Keos Masons for Blur's cinematic for the game Rainbow 6 Siege by Ubisoft.
I recommend it! Especially if you manage projects with 40+ subtools.
Wow that's Mike's illustration! I remember him drawing it! Nice job on modelling it :)
At popular demand, here is a closer look at the torso part.
thanks for the kind words everyone!
I was actually thinking of a wig thing made of wires or something but in the end i preferred the bald head silhouette ;)
Rock n roll!
haha thanks again ;)
thanks a lot and no problem :)
It's a Java script that scrolls between 90 rendered images. Here is more info on how to set it up:
Here's the finished version of the model I showed real quick at the Zbrush Summit during the Keos Masons presentation. The idea was to represent how sentient robots of the future will still...
Once again, good job with that man! Makes me wanna buy a 3d printer for sure... and have a kid! Hahahaha
Haha! me too ;) thanks!
By the way, I realize I should've put those character in this thread here, so for those you have not seen my Sinners project with my other tips, here is a link:
After you use Panel loop, the thickness is free for you to create insets in it or whatever you want. I typically use the ZModeler's Edges-Insert and the Polygon-Qmesh-Polyloop. Once you have done...
3dsmax: im not sure what you are asking... could you give me the timeline on youtube or juts more clarifications?
sweet stuff! i'm really gonna have to watch the presentations again!