And one more.
Type: Posts; User: carver
And one more.
Well, I realized that my thread has not been updated in far too long. Been busy. I was on the 4R7 beta testing team, had a blast figuring out the new toys.
Man, I got to tell you, you are among the best on the forum. The first thing is, you are highly skilled. So skilled that you feel free to share your wisdom. Not behind a pay wall (not that there is...
I always get such a kick looking at your art. Love this!
Stunning work. Masterful. Top row for me!
Are the fibers in preview mode or have they been accepted and are a subtool. If they are a subtool, then re apply the texture in the traditional texture map menu.
Thank you, glad to help. That fuzzy edge is easily removed by turning on both the Transparent and Antialiased buttons in the Texture map menu, right under the texture preview window.
WOW!!!! Great piece! I really like it. Would make a nice model kit.
I know you are suffering Dino let down, and the amount of work you churned out on this project was insane, but I will add my voice to the chorus once more. You rule, my friend. Being able...
Ah, perfect as usual, my friend. Love the Stegosaurus. Do you have some model shots laying about?
Great work. I can't wait for more!
A rogues gallery is a group of criminals or bad guys. It is an old American saying. I was just encouraging you to do the whole cast of the show. You certainly have the talent to do it!
Great concept! The likeness is good, but I think her skin is a bit smooth. The actress has a bit rougher complexion which could enhance your render. Unless you are going for an airbrushed look, so...
I Just want to respond to the whole "make Human" thing...Ok, so you decide to start a figure with Make Human, or an existing base mesh of some sort. Then what? Do you say,"yeah, I'm done with that...
A stunning masterpiece! Among the top five works I have seen here. More breakdowns please.
Excellent all the way around. Nice tutorial. Thanks for sharing.
Yes, not all of the meshes are water tight. The easiest way to close the holes is in Zbrush. Go to Geometry/Modify Topology/Close holes. Sometimes this can give you a really bad result, depending on...
Just watch anything with Joseph Drust's name attached to it.;)
Wow just wow! I'm pretty new to Zbrush and I would love to know your workflow for modelling all the separate parts such as the rope and the eyes and teeth etc. May be a tutorial...
Very iconic style. Well deserved top row.
I just showed this to my 27 year old daughter...with a clown phobia. She fled screaming. I think she threw up in her mouth a little. You win!
About time. Well deserved. You are an awesome sculptor.