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Type: Posts; User: Piggyson

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  1. Sticky: @decorix: I checked out your TexturePlane. To...

    @decorix: I checked out your TexturePlane. To get it to work; set the Align to 'Align Z' then run 'Create New TileTool.' After that is processed; append the 'TexturePlane' Subtool to the newly...
  2. Sticky: @decorix: If you can you PM me your TexturePlane...

    @decorix: If you can you PM me your TexturePlane I'd be happy to take a look at it. It should work fine as long as the 'middle geometry section' is the same size as a Plane3D Object (if 'Wrap Mode 1'...
  3. Sticky: @Chris.3d: This version should solve the texture...

    @Chris.3d: This version should solve the texture issue. Let me know if it does not :)

    NanoTile Textures
    (Ver 1.7 Updated 5/22/2015)

    Installation


    **** Make sure you have updated to 'ZBrush...
  4. Sticky: @Chris.3d: Nice catch on this one :) The NanoMesh...

    @Chris.3d: Nice catch on this one :) The NanoMesh index creating the issue had Matcap Material information stored. On rendering this was trumping the Normal Material. Below is an update to the...
  5. Replies
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    57,913

    Absolutely stunning, love the final composition! ...

    Absolutely stunning, love the final composition!

    -Joseph
  6. Sticky: NanoTile Textures (Ver 1.5 Updated 5/15/2015) ...

    NanoTile Textures
    (Ver 1.5 Updated 5/15/2015)

    Installation


    **** Make sure you have updated to 'ZBrush 4R7 P2' or later! *****


    ZBrush 4R7 32bit:
  7. Sticky: @decorix: You can just divide the plane up with...

    @decorix: You can just divide the plane up with SMT off and then sculpt like normal. Wrap Mode '1' will work correctly for the size of the plane [Brush:Curve:WrapMode 1]

    @willlord: For creating...
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    Very nice! Thanks for sharing! -Joseph

    Very nice! Thanks for sharing!

    -Joseph
  9. Replies
    23
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    3,057

    The XV104 and Ion models look super clean; liking...

    The XV104 and Ion models look super clean; liking the material choices in KeyShot. Thanks for sharing!

    -Joseph
  10. Replies
    155
    Views
    56,664

    Love the style and execution on these models;...

    Love the style and execution on these models; excellent work! Thanks for sharing!

    -Joseph
  11. Replies
    131
    Views
    57,913

    This is looking incredible! I love it; looking...

    This is looking incredible! I love it; looking forward to the final :) Thanks for sharing!

    -Joseph
  12. Replies
    84
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    46,930

    Excellent work Alexey; really amazing stuff....

    Excellent work Alexey; really amazing stuff. Thanks for sharing!

    -Joseph
  13. Excellent work Eric; loving seeing the...

    Excellent work Eric; loving seeing the Traditional to Digital Process. Thanks for sharing!
  14. Sticky: @Campi: For the placement plane showing up on...

    @Campi: For the placement plane showing up on the map generation what passes is it appearing on? For any of the rendered ones it should not be processing if the Show Placement is turned off?
    ...
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    Amazing stuff! Great attention to detail =) ...

    Amazing stuff! Great attention to detail =) Thanks for sharing!

    -Joseph
  16. @Altea: Try these :) Note if this plugin may...

    @Altea: Try these :) Note if this plugin may fail if you have subtools that have the same name.

    ZBrush 4R7 32bit:
    UnZip the attached SubtoolOrganizer_v1.3_x32.ZIP file to your...
  17. Sticky: @halogenic: Nice! Thanks for sharing! @TBAzB:...

    @halogenic: Nice! Thanks for sharing!

    @TBAzB: I can't get this to reproduce on my end; the error message appears to be related to the plugin not being able to find the interface value on start....
  18. Sticky: @Campi: Interesting! I don't think I have ever...

    @Campi: Interesting! I don't think I have ever used a single NanoMesh that is larger then 50k. The NanoMeshes are still looking at the max poly per mesh. So if you have 10x 500k NanoMeshes it will...
  19. Thread: Little Monkey

    by Piggyson
    Replies
    14
    Views
    1,757

    Glad to see this this finished =) Awesome stuff!...

    Glad to see this this finished =) Awesome stuff!

    -Joseph
  20. Sticky: @Norstu: See if this version solves the problem...

    @Norstu: See if this version solves the problem you were having :)

    NanoTile Textures
    (Ver 1.3 Updated 3/24/2015)

    Installation


    **** Make sure you have updated to 'ZBrush 4R7 P2' or later!...
  21. @Gordon Robb: The Dynamesh Project part of the...

    @Gordon Robb: The Dynamesh Project part of the Clean Tool Master was an early idea behind this plugin. The DynaMesh Master plugin now automates a lot of the functionality and gives you the ability...
  22. Sticky: @Norstu: Some additional questions in relation to...

    @Norstu: Some additional questions in relation to the issue:
    1) OSX or Windows?
    2) Is it happening in Both the x32 and x64 versions?
    3) Are you upgraded to P2?
    4) If you are upgraded to P2 how...
  23. Sticky: @--E--: Thanks for finding this; it helps a lot!!...

    @--E--: Thanks for finding this; it helps a lot!! The InsertMesh Master has always been a problematic script in how it is referencing settings on multiple Palette's inside of ZBrush. I updated the...
  24. DynaMesh Master (Ver 1.4 Updated 3/23/2015) ...

    DynaMesh Master
    (Ver 1.4 Updated 3/23/2015)

    Installation


    **** Make sure you have updated to 'ZBrush 4R7 P2' or later! *****


    ZBrush 4R7 32bit:
  25. @mawag01: Is the issue you are running into still...

    @mawag01: Is the issue you are running into still happening with this build?

    MatCap Baker
    (Ver 2.5 Updated 3/22/2015)

    Installation


    **** Make sure you have updated to 'ZBrush 4R7 P2' or...
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