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Type: Posts; User: jjvdb15

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    been a while. here's a new one. 382027

    been a while. here's a new one.

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    It was an incredible honor to be picked to work...

    It was an incredible honor to be picked to work on this book with so many talented individuals. It was a rare project and a very motivating and humbling experience.

    CHUB
    code named chub. this...
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    been awhile, just trying to shake off the...

    been awhile, just trying to shake off the cobwebs. Here's a quick lunchcrunch block out of a creature im making. No image just the video.

    <iframe src="http://player.vimeo.com/video/71233800"...
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    352264352265

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    352249352251352253352255352256352257

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    352240352241352242352243352244352245

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    352228352229352230352231352232352233

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  8. nicely done! the sculpt and texture work really...

    nicely done! the sculpt and texture work really well together.
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    BUSNISMANPATRIOT - thanks man Yeenke - thanks...

    BUSNISMANPATRIOT - thanks man
    Yeenke - thanks dude
    BoBo_the_seal - thanks man, love the work you did on darksiders. you're a real beast sir
    Eiad - thanks
    blueferret - appreciate the kind words...
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    324616324617324618324620324621324619324622

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    Guild Wars 2 work

    Had a great time up at arenanet working on guild wars 2. awesome people and great company culture. anyway, here's some of the stuff i did. I couldn't find renders for some stuff unfortunately.
    ...
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    old noodle from a few months ago. gonna try to...

    old noodle from a few months ago. gonna try to get back to posting.
    323572
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    here's some quick color studies for the two one...

    here's some quick color studies for the two one hour sculpts i posted above. Thanks again for the compliments everyone!

    301843
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    301797 some more one hour doodles. trying to do...

    301797
    some more one hour doodles. trying to do one before i go to bed every night.



    <object width="400" height="230">

    <embed height="230" type="application/x-shockwave-flash" width="400"...
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    Thanks for all the encouraging words. Hoping to...

    Thanks for all the encouraging words. Hoping to get a few more done this week.

    here's the finished cave creature
    301417
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    301396

    301396

    <iframe height="320" src="http://player.vimeo.com/video/39565194?title=0&byline=0&portrait=0" frameBorder="0" width="400" allowfullscreen="" mozallowfullscreen=""...
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    301292

    301292
    <iframe src="http://player.vimeo.com/video/39559244?title=0&byline=0&portrait=0" width="400" height="320" frameborder="0" webkitallowfullscreen="" mozallowfullscreen=""...
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    couple more from a few weeks ago 301276 301277

    couple more from a few weeks ago
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    301277
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    another one before bed last night. 301268 ...

    another one before bed last night.

    301268

    <iframe src="http://player.vimeo.com/video/39542245?title=0&amp;byline=0&amp;portrait=0" width="400" height="225" frameborder="0" webkitAllowFullScreen...
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    Noodles & Doodles

    gestural sketches and lunchcrunchs

    was going to do an olympic theme for this guy but got bored with it
    301217

    and two quick one hour concepts. sorry, no video for the first image.
    301219...
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    Ganon

    struggled with this guy today....sorry for the slop. ill do better tomorrow hopefully.

    <iframe src="http://player.vimeo.com/video/29805045?title=0&byline=0&portrait=0" webkitallowfullscreen=""...
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    I made a Vire today from the original Zelda....

    I made a Vire today from the original Zelda. http://www.zeldawiki.org/images/2/2c/VireLoZArt.png

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    <iframe height="273"...
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    nice, really diggin' the treatment of the face....

    nice, really diggin' the treatment of the face. The hands are great, although the tendons wouldnt show that far up the hand on the hand with the umbrella in it.

    I like the natural arc you have...
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    Here's todays...lyonel from the original zelda...

    Here's todays...lyonel from the original zelda game. pissed at myself, i forgot to hit record. i wont forget next time.

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    <iframe height="323"...
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    @idlemind - thanks dude, i used the light cap...

    @idlemind - thanks dude, i used the light cap stuff for my lighting. its the regular light plus a rim light in light cap. nothing fancy. I rendered 6 diff materials and flipped through blending modes...
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