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Type: Posts; User: kilik128

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  1. you must unselect Ignore per vertex color in...

    you must unselect Ignore per vertex color in Hight poly selection on xnormal and bake vertex color
    for get the shader projection master and i paint where is need

    my question is about grid why...
  2. Someone get any idea about Uv please when i go in...

    Someone get any idea about Uv please when i go in zbrush is change my uv it's work's when i import in obj
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    12,196

    Beauty full peace

    Beauty full peace
  4. Replies
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    199,958

    The location of the ZBrush virtual memory/cache...

    The location of the ZBrush virtual memory/cache files can now be changed, providing performance improvements on systems where the system drive is not the computer's fastest drive or is running low on...
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    23,641

    Model and texture are very good ! i thinks...

    Model and texture are very good ! i thinks rendering can be improved with another specular
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    49,370

    how is make retopology process ? plz

    how is make retopology process ? plz
  7. Thread: Swamp Monster

    by kilik128
    Replies
    2
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    687

    top style

    top style
  8. Thread: Dino Hunt

    by kilik128
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    7
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    2,450

    Nice work

    Nice work
  9. Replies
    186
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    64,767

    and now the question wait everyone ! you can...

    and now the question wait everyone ! you can talking about your's compositing ?:) very interessing
  10. Replies
    57
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    14,193

    top !! nice

    top !! nice
  11. Thread: Elden Gallery

    by kilik128
    Replies
    21
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    6,356

    how my good

    how my good
  12. i get no more shading after one bake is possible...

    i get no more shading after one bake is possible to know why ? plz up this tool :)
  13. Wow very powerfull you can say more about this...

    Wow very powerfull you can say more about this compositing
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    624,723

    Sticky: thank's for all :)

    thank's for all :)
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    27,271

    !! Good stuff and can't say more it's too big too...

    !! Good stuff and can't say more it's too big too mutch
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    160,566

    nice now you can say how it's possible to make...

    nice now you can say how it's possible to make retopology for this stuff in game :)
  17. Replies
    503
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    624,723

    Sticky: Yes thank's Diamants look very interesing for...

    Yes thank's Diamants look very interesing for dynamics mesh
  18. it's rock i see rabbit form

    it's rock i see rabbit form
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    52,725

    i' have strange uv result when i use xsi to zb...

    i' have strange uv result when i use xsi to zb and it's not happen's when i use basic export obj
    any idea about this ?
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    11,032

    omg love

    omg love
  21. Replies
    357
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    125,271

    spec look intéréssing

    spec look intéréssing
  22. Thread: Good Bye E10

    by kilik128
    Replies
    33
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    9,246

    hi i look you work's for game and i wanna to know...

    hi i look you work's for game and i wanna to know if you use more one subtool , you make retopology of all sub in one
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    9,905

    shader get real intensity

    shader get real intensity
  24. Thread: Rogue Roman

    by kilik128
    Replies
    5
    Views
    1,378

    i'am completly bluffed

    i'am completly bluffed
  25. i'am completly fan

    i'am completly fan
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