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Type: Posts; User: Pavlovich

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  1. You've got the ZBrush chops, just jump in there...

    You've got the ZBrush chops, just jump in there lol! Besides the refining stuff, it's not much different than an organic sculpt during the concept phase, just a little more polish and trim. ...
  2. Sorry for the resurrected thread, but I was...

    Sorry for the resurrected thread, but I was organizing files and found the time lapse videos of the helmet creation. Here's the playlist for anybody interested, with commentary:
    ...
  3. Alright, little video I exported during lunch,...

    Alright, little video I exported during lunch, hope this helps a bit

    http://www.youtube.com/watch?v=H6TkrWdTkgI&feature=youtu.be
  4. No problem! I need to remember I can use Youtube...

    No problem! I need to remember I can use Youtube for quick tutorials for follow up questions...it's so much easier to show in a video than type out steps. The only thing I'd add is that you can...
  5. Ah I see. To make a perfect extrusion of your...

    Ah I see. To make a perfect extrusion of your polygroup you have to use transpose modeling; here's my transpose modeling video from the pixologic classroom:
    ...
  6. I'd have to see your polygroups; first, mask and...

    I'd have to see your polygroups; first, mask and make a polygroup (mask, then ctl+w), isolate that polygroup, THEN run polish by features (open circle option). This should smooth out your edges,...
  7. I would love to do the full armor set! Not...

    I would love to do the full armor set! Not hopeful, but that would be really fun.

    Some keyshot renders, super fast, easy and fun to play with!

    385727

    385728
  8. I haven't posted the videos yet, if I get time...

    I haven't posted the videos yet, if I get time over holiday break I might throw something together.

    for retopologizing off the top of my head, there's the usual suspects; topology brush, zsphere...
  9. Yes, I used Xnormal; for the micromesh it's just...

    Yes, I used Xnormal; for the micromesh it's just a texture on a simple plane, but if I wanted to see behind the holes I would make a transparency alpha mask where the holes are (I still might do...
  10. Thanks guys!! Emmmm...each subtool I try...

    Thanks guys!!



    Emmmm...each subtool I try and keep under 4 million polys, but when I'm done detailing them out I'll decimate them down to a few hundred thousand to keep my filesize down (this...
  11. A few more quick material tests: 384921 ...

    A few more quick material tests:

    384921

    384922
  12. Thanks! Also another reminder about the smart...

    Thanks! Also another reminder about the smart transpose and alphas--it was a life saver on placing specific alphas on my mesh (especially the round areas):

    384918

    Here's the sculpt compared to...
  13. Absolutely! When I was doing my main shapes I...

    Absolutely! When I was doing my main shapes I didn't have anything up (was probably watching star trek off to the side), just a lot of sculpting and moving things around. But once I started...
  14. Thanks for the kind words everybody! For the...

    Thanks for the kind words everybody!

    For the mesh parts of my character, I used the micromesh replacement method; if the diagram is difficult to follow, watch the Joseph Drust videos below from...
  15. when I do the interior helmet stuff, I'll...

    when I do the interior helmet stuff, I'll probably just run wires directly into her bionic eyes lol. I figure she sees more from the helmet sensor inputs than actual visibility. The future...TODAY!!...
  16. Here''s an example of a super quick process for...

    Here''s an example of a super quick process for making very quick inset shapes, and as an added bonus, getting a nearly-instant separate rubber seal mesh:

    384727

    The above process I can do over...
  17. I concepted, sculpted / refined the highres, game...

    I concepted, sculpted / refined the highres, game res-ed, baked maps, and textured this thing in 2 weeks, working on it off and on, not full time. Trying to concept this thing in a standard 3D...
  18. This is the progression; I started with a base...

    This is the progression; I started with a base mesh female that I had previously made, then did a quick concept sculpt using a combination of dynamesh and clay / clay buildup / smooth trim border /...
  19. Mech helmet 100% ZBrush sculpt (plus game res real time renders!)

    384612
    Here's the game res of my ZBrush sculpt (see below), textured in dDo and real time rendered in Marmoset:

    Playing with Marmoset lighting and dDo materials

    ^ ^ that's me playing around...
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    Sticky: make sure you're holding down "ctl" while you're...

    make sure you're holding down "ctl" while you're changing the stroke to drag rect and plugging in your alpha--if not, you're just changing those settings on your current brush, then you're holding...
  21. Sticky: there's a number of ways to get new geo with...

    there's a number of ways to get new geo with something simple like a chin strap (curve snap surface, topology brush, mask / extract, ZSpheres, etc...), and all of them are valid. It kind of depends...
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    Sticky: ah; delete will do it, but to "lock" the mesh in...

    ah; delete will do it, but to "lock" the mesh in place quickly, just click / tap the underlying mesh to "drop" your curve and start a new one
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    Sticky: yes, insert brushes don't like subdivision...

    yes, insert brushes don't like subdivision history. the good news is you can delete it temporarily, do all the inserting you need to do, split off the insert meshes, and then reconstruct...
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    Sticky: Hey guys sorry about the late replies, busy...

    Hey guys sorry about the late replies, busy slacking!



    I couldn't find the part of the video you were talking about (when you say the 2nd video, exactly what video are you referring to? ...
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    Sticky: therrrrrrre used to be an option available for...

    therrrrrrre used to be an option available for twist, but it was removed. The best solution I've come up with is making a thin cylinder and wrapping your curve down that; someone might have a better...
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