Type: Posts; User: Framedworld
better late than never, heres the vid of the speed sculpt from a sphere, Most of the time as youll see was spent trying to figure out a face that I never use
Vid crashed on export, but I'm going to rerender it tomorrow as the file is still good (stupid after effects) anywho, while I was waiting I did a few tweaks here and there, Idk where this one is...
Thanks guys! I'll have the video up soon
Speed sculpt from a sphere tonight, about an hour and a half, just a torso, playing with forms. trying some different techniques
so I ended up retopoing the whole thing and doing a proper game asset, so far its about 8k tris. did an initial texture pass on the whole thing, might want to keep the skin tones more human esque
couple of tests, sort of pushing marmoset to see if it can be a psedo concept renderer for sculpts, just presenting a model with test lighting. I kinda like it so far, might explore it a bit
playing with the face now on my sketch from a cube, busy all weekend, so I didn't get to touch it until now, idk how I feel about it
I'll think about posting a teaser soon :)
2 AM. continued my cube sketch, adding more forms here and there. I'm recording all of it too, idk why, but I figured why not.
thanks! and yea the pose is a little stale for now, just so that sculpting is a bit easier on the bigger forms, I'll be making the pose much more asymmetrical and hopefully a little more gestural in...
Faun sculpt that I started, roughing in some stuff now, just doodling tonight from a cube this time. Lots just blocked in, keeping it rough for now, mostly doodling
just doodling, haven't limited myself to a speed sculpt constraint in long time, so this is my first "hour from a sphere" sculpt in a while. In actuality it was more like 40 min, I was just focusing...
simple sketch tonight:
thanks all, heres a small snippet of a naturalistic creature anatomy tutorial I'm prepping
Thanks man :)
couldn't really sleep so I did a block out of a cyclops sketch I had in my head, still rough, about an hour and a half.
vid should be up soon
Jeez its been a while since I posted here, Ive been busy with my new job over at Firaxis Games.
To start this thread up again I did a small speed sketch from a sphere
thank you :)
Just playing around with a cartoon head, planes of the face and so forth
thanks man Its appreciated
One, my new tutorial for digital tutors is out on character texturing with dDo: http://www.digitaltutors.com/tutorial/1479-Realistic-Character-Texturing-Using-dDo-in-Photoshop
Just playing around with a render, nothing final