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Type: Posts; User: ctbram

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  1. yeah I am fine with 100's of thousands for...

    yeah I am fine with 100's of thousands for precision hard surface stuff but not 100's of millions and that is what you get out of dynamesh.

    The image that shows the exploded view has the base...
  2. But with dynamesh you end up with 100+ million...

    But with dynamesh you end up with 100+ million poly models and it cannot simply be decimated. The edge flow is generally terrible if you try to decimate it. Take the radio example, I could retopo...
  3. Yes I could come up with about a dozens guesses...

    Yes I could come up with about a dozens guesses on how to complete the full maya to zb and back to maya workflow but hell if someone is already doing it then why not tell us how even if you can't...
  4. Well this was exactly my point the tutorial...

    Well this was exactly my point the tutorial author when modeling the radio specifically references the requirements for accurate game models and the proceeds to create an accurate model of a radio by...
  5. Questions about how the hipoly dynamesh assets are used?

    I have been interested in hard surface modeling in maya mainly for some time now as a hobby, although my professional experience is in nurbs based CAD modeling. Lately I am becoming very interested...
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