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Type: Posts; User: stefanobernardi

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    Mecha thing inspired by Furio Tedeschi's works ...

    Mecha thing inspired by Furio Tedeschi's works

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    I had the pleasure to write a tutorial fr 3D...

    I had the pleasure to write a tutorial fr 3D World Magazine about my rendering workflow within Zbrush, and I made this character to illustrate the process.

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    Amazing! Would be cool to see a bit of your...

    Amazing!
    Would be cool to see a bit of your workflow :)
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    Amazing render, ehm, photo! :) How do achieve...

    Amazing render, ehm, photo! :)

    How do achieve such nice eyes?
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    Amazing! Love Smith's style. Can we see some...

    Amazing! Love Smith's style.
    Can we see some shaded views? :)
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    Another dude I made for Joe Dever's Lone Wolf. ...

    Another dude I made for Joe Dever's Lone Wolf.

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    Lovely sculpt :) I'm curious about how you...

    Lovely sculpt :)
    I'm curious about how you manage such complex sculpts: do you model everything from scratch or do you kitbash some parts like the guns, shoes, etc?

    Thanks for sharing!
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    Amazing results! I created my custom skin shader...

    Amazing results!
    I created my custom skin shader in Zbrush, but this definitely on another level, looking forward for the tut.
    Are you going to share the shader?
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    He's big indeed, you met your goal At first I...

    He's big indeed, you met your goal
    At first I was a bit shocked for the huge tongue, don't know if I love or hate it but surely will remember this model as one of the coolest Venom ever!

    Thanks...
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    Some Zbrush render of the final model ready for...

    Some Zbrush render of the final model ready for the brak-up for printing:

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    In the past months I worked on a model for a 3D...

    In the past months I worked on a model for a 3D print project.
    The concept is from Calum Watt and the model is produced by Industria Mechanika.

    I used a lot Zbrush both at the start of the...
  12. Amazing stuff, I saw this coming on FB :) How...

    Amazing stuff, I saw this coming on FB :)
    How did you made the hair?

    Thanks for sharing!
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    Thanks for the share; I tried out the brush with...

    Thanks for the share; I tried out the brush with your settings but result wasn't nearly as cool as in your works :D

    I'll keep following your thread with interest!
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    Amazing job! Love the balance between simple...

    Amazing job!
    Love the balance between simple surfaces and busy areas.

    Are you using the Orb brush for all the panel lines in the mechanical parts? Or is it a custom brush?

    Thanks for sharing!
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    I agree with your choice about the clasic...

    I agree with your choice about the clasic red/black color scheme.

    How did you made the fine fabric patterns? Detail maps in Marmoset or just really high res textures?

    Thanks!
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    Amazing stuff! Can you tell a bit about your...

    Amazing stuff!

    Can you tell a bit about your workflow? I enjoyed especially the mechanical and organic mix in the Greneer weapons.

    Thanks!
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    M-Wicz thanks! I used Marmoset for these...

    M-Wicz thanks! I used Marmoset for these screenshot, and Maya Mental Ray for the image with the three giaks (the orc-like creatures).

    Fynn thank you! The warriors have roughly 8K polys and the...
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    Moar 388244 388248 388246 388247

    Moar

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    Here are some of the models I made for the mobile...

    Here are some of the models I made for the mobile game "Joe Dever's Lone Wolf".
    We worked pretty hard to achieve a console-like quality for creatures and shaders.

    Thanks for watching!

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    Cool! Alduin is a modern piece of art IMO :D Can...

    Cool! Alduin is a modern piece of art IMO :D
    Can you link the PS4 commercial?

    Thanks for sharing!
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    Amazing job! The face is really lifelike and...

    Amazing job!
    The face is really lifelike and believable; if I had to point out something, I would tone down a bit the wrinkles on his knuckles, but yeah, I'm just nitpicking :)
  22. Hi Norbert, welcome to the Zbrush community. ...

    Hi Norbert, welcome to the Zbrush community.

    Actually your sculpt is a lot noisy and it's difficult to understand the features of your model, maybe in the future I suggest you to focus more on...
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    Creepy! Love the translucency in his hands.

    Creepy!
    Love the translucency in his hands.
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    Thanks Cosmick: actually, in Zbrush post...

    Thanks Cosmick: actually, in Zbrush post production counts a lot more than rendering; below I'm posting the render passes I made for this pic, hope this can be helpful.

    Thank you GrizzlyJake! I...
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    Amazing job, man! The mood and lighting are top...

    Amazing job, man! The mood and lighting are top notch!

    What did you use for rendering? Did you use Zbrush only on the main character or also on parts of the environment?

    My only critique is...
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