Thank you for the comments:)
Type: Posts; User: neverwintered
Thank you for the comments:)
It is my pleasure to share some pictures I was working recently.
I like the expression, energy and power on this peace so i decided recreated from scratch my version of the ...
Top Row! :D
Thanks guys for comments :)
Here is the new screen big resolution - diffuse (Zbrush) :
The second version of the head texture.
The rock textures and model,UV done completely in zbrush.
alex-stown Thanks man!
kashivan Thanks mate for kind words! Here is screen from Zbrush!
nofounture Yes) Thanks for your wish!
vladcostin Thanks Vlad :) need just found some time for this ))...
I had worked on this piece with huge passion. This character i did is for Gameloft. Concept armor is by talented chinese concept artist - Lee Lian.
Environment is a mix 3D and matte...
Here is a few different pictures. Where is logo "powered by Unreal engine Wild Blood" -this about the game Wild blood, render this pictures(teasers) done in mentalray. Full hight dragon armor also...
looks Awesome! interesting to try it
Actually not so important which way use for creating base mesh) You can use standart 3dMeshes like Plane,Shpere or ZSphere or DynaMesh and retopology, also in new Zbrush-Insert Multi-Mesh Brushes and...
Heh nice to hear it from you mate. it was a pleasure to work with you! Your Morgan Freeman is awesome!
Hi guys, thank you so much for attention and comments. Currently very busy with work, will try to replay for all and put some more pictures/guide soon. =)
concepts: face- Arnaud Simon-Laforest,armor- Lee Lian.
The head, hard-surface armor and other clothes, most of textures- done in Zbrush.
old version of the face
City in Fire!
Hi guys, here is some art for Wild Blood (art for Trailers,Teasers,Cinematic)
hope you like it :p
concepts: environment- Yohann Schepacz,armor- Lee...
Just awesome! exactly for i need for production..
rest for my eyes after work lol
Im not allowed to talk about details of the way of creating characters in Gameloft but I can say that mostly I was able to reach such result because of new Zbrush technology!
I remember a difficult time in CG when there was no sculpting.All the poor 3d Artist could depend on, for modelling, were modelling apps.
The first time I tried ZBrush,...
i usually bake occlusion map and some times cavity map and put on diffuse textures as multiplay lays, rest of diffuse i draw in photoshop )
Usually first i do a lot subtools, later i merge some subtools .The green bubbles was extracted from body-very useful way to make detail this kind- clear border of body and bubbles, easy to...
story character "Infecte" (previous)
originally it was a human (workmen) , after was infected infector - which got into the mouth . you still can see part of him. this is secon step of mutation)
thanks a lot!) .. really big pleasur hear that u guys like it)
283863later i ll upload another views 283862
hi! your rendering and post processing is awesome!
could you plz told us as you can do it? very interesting!))