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  1. Sticky: Just FYI, there's a bug (in nanomesh, not josephs...

    Just FYI, there's a bug (in nanomesh, not josephs tool):

    449639
  2. Sticky: Make sure to turn off 'RandArray' in Nanomesh....

    Make sure to turn off 'RandArray' in Nanomesh. Otherwise it will never tile.
  3. Sticky: Great stuff Joseph. Will there be a 8k option...

    Great stuff Joseph. Will there be a 8k option added ?

    Also one little note, you are creating a total of 8 instances of the plane. You really only need 3+original which should speed up performance...
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    I would argue that everyone these days is in the...

    I would argue that everyone these days is in the same boat.
    I've been in this industry 15 years and I don't think i've ever seen a time where there was more to learn (there probably always was but...
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    Perfect ! Thanks, that explains that and fixed.

    Perfect ! Thanks, that explains that and fixed.
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    Haven't seen this mentioned anywhere: MM Wheel...

    Haven't seen this mentioned anywhere:

    MM Wheel Zoom IN works perfectly fine for me, however whenever I try to zoom out I get

    443343

    This only happens when a Polymesh3D is active -- doesn't...
  7. Did a quick tutorial for using Nano+Arraymeshs...

    Did a quick tutorial for using Nano+Arraymeshs for tiles:

    <iframe width="640" height="360" src="https://www.youtube.com/embed/pO3mL9hFzDs" frameborder="0" allowfullscreen></iframe>
  8. Nano+Array Meshs to create tileable textures

    Did a quick little demo on how the new features of 4R7 can help in creating complex tileable textures:

    <iframe width="640" height="360" src="https://www.youtube.com/embed/pO3mL9hFzDs"...
  9. Try the rightMouseButton Navigation (Alt+RMB to...

    Try the rightMouseButton Navigation (Alt+RMB to pan, jusr rightmouse to rotate, Alt+LetGo+RM to zoom)


    But actuallly I have a question regarding the use of EdgeToCurve.
    When I select one edge...
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    I just gave it a try. (actually for the first...

    I just gave it a try. (actually for the first time :) and it works. Does it throw an error for you ?
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    Sticky: I agree -- this should be a button somewhere in...

    I agree -- this should be a button somewhere in the document palette in the next release
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    "Multimesh Selector" & "MultiM"

    In the Brush/Modifier Palette there are two sliders --- one called "MultiMesh Select" and one called "MultiM".
    Both have the same interface path "Brush:Modifiers:MultiMesh Select" but are different...
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    Try that .. (untested) but the gist of it works

    Try that .. (untested) but the gist of it works
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    Zbrush-Photoshop Interop

    A little plugin to send color, displacements, materials and groups between photoshop and Zbrush quickly and without much wait. Other than Zapplink this uses Photoshop as your Hub and Zbrush as "the...
  15. Cripes, I had forgotten a quarter of those - and...

    Cripes, I had forgotten a quarter of those - and more than another quarter I never knew existed.. Thanks for the refresher !
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    I forgot about the Select up/down buttons....

    I forgot about the Select up/down buttons. Definitely much easier.Thanks so much !
    Identifying and restoring the Rec State of a Layer is still tricky, since SelectUp/Down dows not work.
  17. Great, gonna use that ! You know what else would...

    Great, gonna use that ! You know what else would be nice in there ? An option to apply your current settings in the "Brush:Modifier" Tab to all your MultiInsertMeshes.

    Currently you need to go...
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    Ooo. ok. But how do I select the layer without...

    Ooo. ok. But how do I select the layer without already knowing its layerpath ?
    Selecting via IClick is out I guess, because Iclick already needs the interface path to the layer -- which I would...
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    Oh, turns out the routine is fine (although your...

    Oh, turns out the routine is fine (although your phrasing is ominous ...) but I was running the IModGet in a different Routine as well in a conditional

    [If,([IModGet,tmplayerOnOffState]==2) ,
    ...
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    -SOLVED- Question: IModGet Erroring out

    Hi,

    got a weird little problem with the routine below.
    I am saving out the individual state of each Layer in the Layerlist into the global Array "gLayerVisibilityStatus()". It works just as you...
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    Hey Marcus, whenever i use the ISet to set the...

    Hey Marcus,
    whenever i use the ISet to set the scrollbar anywhere in my plugin Zbrush crashes immediately after the Routine is launched.
    I tried it with different routines and even something super...
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    Length of Layerlist

    Ok, easy question -- when I do an Iget on the LayersScrollbar, how do I get both values from the result ?
    Tried storing everything in an array but nothing seems to come out of an Iget Tools:Layers:...
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    Wow man. That's rockstar stuff.

    Wow man. That's rockstar stuff.
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    Cool thanks. The IClose is great ! I was already...

    Cool thanks. The IClose is great ! I was already getting annoyed that I can't just initalize Zbrush to reload Plugins.
    Works like a treat. Thanks a lot Marcus for all your help.
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    Working with Sliders

    Hi, again (sorry for bombarding the forum)
    more of a general question. What is the efficient way to work with sliders that have to get evaluated when a script is executed via a button ?
    Do I have...
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