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Type: Posts; User: ToysoldierThor

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  1. An update Iriescence.... thanks for your...

    An update Iriescence....

    thanks for your initial instructions on how to create SL Surface Texture zones on a Zbrush model. It gave me a place to start learning. After a lot of playing I found a...
  2. I finally got an hour to try to go through your...

    I finally got an hour to try to go through your workflow. I didnt have enough time to really understand the details nor work out all the missing data that I didnt know from your steps (i.e. how to...
  3. :) Ironic as the last version of Blender that I...

    :) Ironic as the last version of Blender that I grapsed was 2.49. Yes I have installed the absolute latest version 6 weeks ago and ironically for me it far more confusing. Menus I used to know...
  4. thanks for the workflow on how to creat these...

    thanks for the workflow on how to creat these texture zones with polygroups. I will admit i dont fully understand polygroups and subtools but that will now be the next tutorials and google youtube...
  5. Well that is great news and a big Relief! I have...

    Well that is great news and a big Relief! I have been trying to get SL Mesh / Zbrush technique questions answered from the SL Mesh forum about multiple textures and no one has responded with an...
  6. marcus, Can you confirm a couple things for...

    marcus,

    Can you confirm a couple things for me?

    1) does the current version of Zsculpty with MEsh support include the ability to export collada with multiple texture zones? i.e. to set...
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    Sticky: Errors after GoZ install

    I got a bit confused at first with how to install GoZ. Initially I got it to work perfectly between sculptris and zbrush. Then I downloaded the update for PS CS5. After following the two...
  8. The Export Mesh button is in the Zsculpty Tool...

    The Export Mesh button is in the Zsculpty Tool right below the Export Sculpty Map button.
  9. BoundingBox from Zsculpty Sculpty Exports are Huge - Why?

    I am sure someone somewhere might have mentioned / asked this before but I couldnt google find it.

    I have been a bit frustrated because I wanted to use some of my older Blender created OBJ exports...
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