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Type: Posts; User: Butch007

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    The new CGhub...

    It's a little hard to say anything about this on a lot of sites, because they are competition, but ZBCentral isn't. If you didn't know already Team Shakuro, the team behind the design and...
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    I wish more people would jump on this and comment...

    I wish more people would jump on this and comment Space Navigator support isn't going to hurt anyone. Separating viewport navigation from mesh manipulation with a space navigator and a modifier key...
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    Maya is really good at a lot of things out of the...

    Maya is really good at a lot of things out of the box, poly modeling is not one of them. Don't get me wrong it's not an issue of whether all of the pieces are there or not, they are, but the level...
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    I never said anything about it being easy, but if...

    I never said anything about it being easy, but if you told anyone you'd be digitally sculpting with materials that look like actual physical materials like red wax 4-5 years ago I'm pretty sure you'd...
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    pmG and Pixologic partnership?

    I personally would love to see this kind of partnership happen allowing Pixo's ZSpheres2 technology and Messiah Studios MuscleBones work together to form an intuitive MuscleBones/Zspheres muscle...
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    I would love for Pixo to partner with Silo just...

    I would love for Pixo to partner with Silo just to create a combined product that has a more conventional 3D interface and navigation system. I love the tools and I've finally gotten used to ZBrush,...
  7. Thread: ZTL Viewer

    by Butch007
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    I'm glad I found this thread. I actually was...

    I'm glad I found this thread. I actually was wondering the same thing hoping that Pixo might eventually make something like this (stripped down ZTL/ZPR viewer) for "review and approve" purposes...
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    This is a superb job! Can't wait to see what...

    This is a superb job! Can't wait to see what anatomy books you check out. Deer anatomy seems pretty difficult to visualize given the dearth of published work on it.
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    Nice Head

    Awesome head Malihicus now I want to know whether these things are too dense to export into into other 3D packages for animation and whether normal mappping is even a viable option for this much...
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    Thanks!

    Thanks for the quick response. I had a feeling it was Pixolator's, but wasn't sure and couldn't find it. Great stuff, I really love the scales, I wonder if he ever made the Zscript walk through...
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    Whose model is this?

    I've seen this head model all over the Pixologic banners, but nowhere in the gallery. I would really like to see the head model a little better and ask the modeler some questions, but I can't find...
  12. Thread: Forest Goblin

    by Butch007
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    it's pretty screwed up.....

    That you can't make a basic crit without some dumbass chiming in with a smartass remark. There's a huge difference between a critique and a personal attack and since I assume you're more familiar...
  13. Thread: Forest Goblin

    by Butch007
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    Awesome Work!

    (Thought I posted this already)


    I've been aspiring to get to the level of you're low poly wok and texturing for a while now. I love the Goblin and I really like you'r taste in character design....
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