Art of W i l d B l o o D
City in Fire!
Hi guys, here is some art for Wild Blood (art for Trailers,Teasers,Cinematic)
hope you like it :p
concepts: environment- Yohann Schepacz,armor- Lee Lian,sword -Arnaud Simon-Laforest.
Bloody Battle in Desert
concept by Yohann Schepacz
the Dark finally version - adjusting colors by Arnaud Simon-Laforest.
Environment -mix 3d/mattepaint.
Skeleton - screen grab from Zbrush.
For Skeleton all textures done is Zbrush. Base for textures (diffuse,specular) is occlusion/cavity. Done textures very fast- ZBrush help a lot.
All hi-poly models done in Zbrush. Later will upload more pictures. On both Pictures same person - Lancelot -main character of game.
concepts: face- Arnaud Simon-Laforest,armor- Lee Lian.
The head, hard-surface armor and other clothes, most of textures- done in Zbrush.
old version of the face
screen grabs from Zbrush
screen from Zbrush
1 subdivision Zbrush
screen grab from Zbrush (not render)
UV morph Zbrush. UV done in Zbrush by Zplugin UV Master.
Peace of textures.
This texture i also done in Zbrush by combination spotlight projection and drowing.
Top Row! Great detail, texturing and composition. how long did it take you to pull this off all together. really looking forward to see more :tu::tu::tu::tu::tu:
Super stuff man! :tu: Love this faces!
Epic ! Hope to see more !
And hope to see it on the top row !
Yeah this is Boss. Awesome work!
Very awesome and I have one question about the eyes. So if I understood right it was rendered in Zbrush, right ? If yes then does your eyes have this distortion effect when you look from the side ? I am not sure how it is called but I know how to acheave it in maya but not sure how to do it in Zbrush.
just awesome. It deserves the 5 star. I actually would give it more if there are any :)
Awesome stuff! I am speechless!
Awesome sculpt and polypaint!!! Thanks for posting the workflow :tu::cool:
Amazing work! Thanks for sharing!:tu::tu::tu:
amazing stuff, your are a talented artist, very inspirational work, I can´t imagine how you get that zbrush handle that model, how many subdivisions did you use? and can we see a low resolution version or wireframe of the armor, please? or are dynamesh? Thanks!
Dayum, that face texture must be huge! Looks amazing though, outstanding polypainting and sculpting!