hey guys here are the references i used for the basic body and my sculpt
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hey guys here are the references i used for the basic body and my sculpt
hey jacked ! I know what you mean ! I've tried women over and over again in perspektiv and orthographic view .. they all looked like mudheads... ;-) I thought they are exactly like my refs but they were not! But then one day i started sculpting without any refs and pressure just for fun and there was she ;-) I'm still not that good at sculpting girls like the other geniuses here but its getting better (look at my scetchbook). Sculpting women is the hardest thing i know and just VERY tiny changes in shapes can make it or break it! I know it's kind of uninteresting to sculpt men but it's much easier i'd say because you learn the muscles and can (over) accentuate them without breaking it. Men are also easier when you ask for critique, if they are a bit off and look like a ****head it's most times ok. A female sculpt can be PERFECT but when you ask 2 guys you get always 3 opinions and none of them is like "wow shes pretty" ;-) In my experiance there is always a ... ouh the nose is too short or to long, the cheeks are off, butt, hips, breasts .. ahh man that never ends ;-)
They have to be pretty or they will not be accepted.
Sounds hard but that's how i learned it.
I made you a small overpaint and put my actual model besides it ! Hope you don't mind! What i can say is... at a female body its all about form and counter form... don't know if this is the correct english word for it but i hope the curves in my overpaint make my point clear ! Drawing over my model showed me surprisingly my the weaknesses of my model so i just learned a thing :-) But i didn't focus that much on the legs ;-P
My model is far from being perfect and the true masters in here may disagree but this is my current level of understanding it ^^
hope it helped ! All i can say is don't give up keep trying it ! There will be a day where you made it !
thnx cxyda
i took the liberty to take your grid and overlay them on my sculpt could you mark the areas for me on that so i can adjust them properly.
thnx again
jacked
hey jacked,
i don't know what this should be... is it a muscle study ? o.0
Sorry but i can't overpaint that, i would not really know where to start. look at my overpaint i already posted you and keep trying.
Maybe you have to change the way you SEE first. That's no joke .. my fine art teacher gave me the advice long time ago to change the way i see things. Try to see smaller shapes in your references and look intently at them. Can't tell you more than that. Maybe you should take fine art lessons.
Cxyda
hmm interesting. Here is some advices for you :D
So far, it seems the major problem you have is that you don't know how to utlitize zbrush. This goes with so many things from your model, including how to use different brushes to get a more fine details and planes...
This should really be the first thing you need to know before you do anything else in zbrush. If you can't even use your brush well enough, there is no point to even think about working on anatomy or building a character. Tutorials would be a great start for you at this point and I would strongly suggest you to find them. There are alot of free tutorials online, or your can buy some books from chapters and study them. To name a few good ones:
1. ZBrush Book–Digital Sculpting Human Anatomy by Scott Spencer is the first book i bought back then when i started learning zbrush 2 years ago. I used to read it every single day whenever i have time... I even read it when i go to the toilet... The content is a bit dated now (now sure if Scott updates it or not), but it's more than enough for you at this stage..
2. zbrushworkshop.com from Ryan Kingslien would be a great place to learn about zbrush.
3. www.thegnomonworkshop.com is another good place to visit..
good luck on your work. Remember, do not rush into detail so fast and so soon. Try to make sure your basemesh works first, and use the correct tool to make them work.
thnx cxyda for the tips no its just an anatomy study for getting the proportions right, not really for muscles or anythin just put them in there as a reference for me to figure it out. just a way to check if the stomach area is in the right place and cuvres etc.
hey piggy thnx for the tips. im following ryans blog and visualariums posts but i really want to follow his or scott eatons workshops on anatomy but just cant afford them yet... soon i will and i really hope i learn what i need to learn, i have no doubt i will though..
this sculpt is only dynamesh and organic buildup brush & move brush just trying to get my proportions right. so i can have a more realistic sculpt.
yeah i know the books from scott spencer are great i read them latest one i bought whas introduction to z4, still reading and testing techniques but here in amsterdam there are really slim sources for finding books on zbrush so most i have to order online.. which takes for ever to get here coz its all overseas.
grtz jacked
hey ... i prefer video tutorials like the gnomon tutorials or tutorials at youtube are sometimes good too, they are free and as long as pixologic releases everey month a new version with outstanding new features, books are outdated as soon as they where published ;)
Cxyda
hey guys i started from scratch to retry the anatomy this time a symetrical and i think im going the right way now.
maybe youre right about starting to see different cxyda. thnx a lot for the advice.
yeah i've watched them video tutorials a lot. also found some gnomon tutorials although there from zbrush 3 they still help tho.
grtz jacked
hey guys thnx for all the advices here is my anatomy tryout or mayb i should call it proportion try out.
anyway tell me what you think of it.
grtz jacked
I'm not one to give lessons but I think you should practice with simple things. Try to make body parts.
It looks like you want to jump right into the big game but missing to go step by step and learning the basics.
Try to concentrate on one thing first so you don't loose track on your model.
Why not start a bust first - and try out several faces/expressions/gender before you go on and start with a full body.
You have much better control over a bust than over a full body and while you sculpt on that you learn trechniques that will help you when you start to go further and model whole characters...
I started with simple things too and slowly now start to go over to full body models which is really hard - not loosing proportions and not even speaking of the techniques neccessary for sculpting good anatomy.
I highly recommend tutorials from EAT3D.com - much better investment than books. I bought INDRODUCING ZB4.0 by Eric Keller but use it more as a manual if I'm lost with different tools. But PIXOLOGIC is developing so fast lately that it will be hard to find an UP2DATE book - so online resources are the better thing in my opinion.
I'm still learning a lot myself and I don't even start thinking of modeling a full humanlike character since it takes a lot of practise and knowledge about anatomy and using the right sculpting tools.
So it's only a personal advise from me - since it won't help you to praise your stuff like "cool - keep going!" and comments like that.
I think it's a general problem of the forums these days. Lot of upcoming artists and/or forum users are posting comments and praise the stuff instead of really giving advise and a helping hand. Sometimes I think it's fishing for compliments like I praised your stuff - now visit my thread and leave a positive comment as well...
This is not helping at all...
So you are very lucky and some fellas here already did give you some good help like Cxyda or Piggy - you just need to listen and slow down for a second...
Not true. If you know what you want, and have a picture of what you will get you can archieve everything.
I started directly with human bodies. Doing anything, just to learn, tells me you never had a target.
An artist needs only one big thing and this is observationskill.
I worked 2 years now on my first project (besides i did a lot others) but the first one is always the project which will decide if you give up or realize your idea until its perfect.
You will have to redo it agains and again. But NEVER change the filename! this is more an ego thing.
Things I came up with some years ago during my own first project:
Hairs always as seperated tool. Topology is everything. And import a predone human mesh into your zbrush.
The maybe best advice i can give you is:
Use porns as references. I used a lot of Metart models.
The difference between porns and body references from pages like 3d-sk is that porns are mostly more frequently found on forums than 3d-sk pictures.
Don't give up so quick - and don't be dissapointed by your own work...it needs a lot of practise and you are on the right path - just give yourself some time and you'll see - with each model it gets better.
It seems that you have a good basic understanding of ZBrush. Your human figure skills, still at a beginning level.
Here's my suggestions to level up:
If there's a community college near you, see if they have a life drawing class. See if you can enroll in it. Go to each class and forget (for the time being) about sculpting, computers. Just focus on the drawing. This will tie in with what others have said about observing and drawing from pictures. Nothing beats life drawing for getting a good handle on human anatomy.
If the life drawing class isn't an option, then go to a park and do quick sketches of people there. Watch TV with your sketch book at the ready and if you can, pause when there's an interesting pose and draw it.
Don't worry so much about every single muscle, try to see how the big forms (torso, thigh, etc...) look and work with what they're attached to. Get an understanding of proportion and relationships in the human form.
A great book for beginners is Jack Hamm's Drawing the Face and Figure, heck, I still have my copy and continue to refer to it. Another good book is by Joseph Sheppard -- "Anatomy: A complete Guide for Artists." He has other books out that are good references: "Drawing the living figure" and "Realistic Figure Drawing" to name two.
This is all about internalizing info on the human figure, so when you get into ZBrush, your sculpts will be based on that knowledge.
This is a life-long pursuit. You can watch all the how-to videos you want, but without lots and lots of practice -- you just won't really improve.