Thank you, glad to help. That fuzzy edge is easily removed by turning on both the Transparent and Antialiased buttons in the Texture map menu, right under the texture preview window.
Printable View
Thank you, glad to help. That fuzzy edge is easily removed by turning on both the Transparent and Antialiased buttons in the Texture map menu, right under the texture preview window.
hey carver, the transparent and antialiased buttons are turned on
CURLYCREATIVE,
Are the fibers in preview mode or have they been accepted and are a subtool. If they are a subtool, then re apply the texture in the traditional texture map menu.
I can't seem to find how to PM you so sorry that this is off topic, but I found your download of the models from an anatomy website you posted quite a while ago. I had actually been using them for a bionic arm project to be 3D printed for a while from the japanese source site for a while, but your post said you went through all the models. My question is are there models of cartilage in the model? I can't seem to figure out how they are labeled for a search. I'd like to print nylon for the joints possibly, after I cast the bones in aluminum.
If you could maybe email me that would probably be the easiest.
amadon.faul@hotmail.com
Thank so much for your time!
Amadon
Much thanks. I appreciate when people take the time to create such tutorials. I'll be around more often. Followed and Favorited. : )
Well, I realized that my thread has not been updated in far too long. Been busy. I was on the 4R7 beta testing team, had a blast figuring out the new toys.
More to follow.
And one more.
Hi Carver
please keep posting I have learned a lot from you
I'm baaack...I have been doing so much technical work the past 18 months or so, that I haven't really had any me time to just sculpt and do my thing. This is an idea I have kinda been mulling over in my noggin for a really long time.
I want to keep this kinda loose, more sculptural than model making. Still playing around with pose and surface treatment.
Here is the final path I will be taking this.
Still a million adjustments to make. Most of the subtools are just place holders and are nowhere close to being done. Still very much a work in progress. When I do finalize this, I plan doing a large 3D print of both the Motanataur and the battle.
More updates in the coming weeks.
great job.love the pose.;);)
Hey Diablo, thanks. None of the poses are set in stone. I have a feeling that this sculpt will be in a state of Flux for a bit longer. The Montanataur single figure will get a few tweaks, but the second piece is still up in the air and could morph into something completely different. I think that posing can really make or break a sculpt. Breaking the whole T pose display is super important. Breaking the T pose breathes life into any figure.
Small update. Still mainly tweaking the pose.
Thanks for looking!
Like really old.
I was rummaging around in my earliest stuff, like ZB 2.5 and 3 early, and thought I might dust this old thing off and play around in Keyshot. Didn't like it. So I did a simple light setup and hit the BPR instead. Pure BPR, no Photoshop at all. I love having Keyshot in the arsenal, but it isn't perfect for everything. The keyshot renders were taking hours, but these took like 6 to 8 minutes.