This is brilliant
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This is brilliant
Fishsticks: Thanks!
Dman3d: Thanks mate! I´ll fill up with some screengrabs and "marvelous to zbrush" stuff if it would be interesting :)
ricor: Thanks Ricor!
mad-one: Thanks Patrik! Just way when! :)
Gerson Rother: Thanks man! :)
linusing: Thanks!
I was asked to post some breakdown stuff on this guy so I´ll try and upload as much of the process as I can this week :)
Here is a first ZB grab with some of the tools I used.
I´m a big fan of noisemaker along with MorphTarget. So easy to get fast tilable details in place and then just mask them where you want it!
I am also a huge user of Surface Mimics 3D Scans! :) Love them!
Best wishes,
Jonas
Thank you for this!
Thank you for such a wealth of information!
Keep being you and keep sharing...
We all Love it!
Cheers,
~MAH~
This is absolutely amazing
Would you mind sharing those cloth alphas maby? Superb work. Congratulations.
wow; simply outstanding!
Nice work!
Kul att se dig igen Jonas, har funderat på vart du tog vägen! :D
Ser sjukt snyggt ut, välförtjänt top row :) :tu:
great job Jonas, love the shaded renders
Mahlikus The Black: You are too kind MAH :) Big hugs!
will2014: Thanks man!
CarlForsberg: Thanks :) I think Paul Callender at Surface Mimic will tear me a new one if I give his scans out for free :P But the leather one is called "leather_bag_roughleather_d" and the cloth is called "wrinkles_BedSheet_SmallWrinkles01" and can be purchased from his site at a very low price for the awesomeness they bring in their wake ;P
Flipper: Thanks Flipper!
Bryan: Thanks! :)
Santis: Detsamma! Har varit lite usel att posta kanske :D Ska bättra mig! Stort tack! :)
Intervain: Thanks Magda! Glad you like them :)
Here is a little breakdown of my Marvelous Designer to Zbrush workflow :)
Turned out to be really interesting. Cheers
Amazing work! Looks beautiful!!! Thank you for sharing all these techniques and tricks!
Can you share your the alphas, thank you very much.
impressive
thank you for the making of
Interesting workflow, thanks for sharing it.
Absolutely awesome work!
Thank you so much for sharing info about your techniques. I'm currently developing my own MD to ZB workflow, so these tips are very relevant and very much appreciated.
Amazing work! thanks for the breakdown
thanks for sharing. it's really amazing!
Amazing Model, well deserved top row. ^_^
Hey dude! awesome stuff!
Can you explane your pipline? I see you make it for cinematic. As usual i create base middle poly mesh, then uv it, then go to zbrush and detail it, create displacement and bump maps, textures(diffuse, spec, glossiness, sss maps etc) and render into Vray.
You create all cloth patterns into Zbrush, why you dont simply create it with vray materials? I dont think you put 100 million polys model into vray.
How did you create textures? As usual i use zbrush polypaint with photoshop. Is everything in your guy polypaint?
About uvs. I saw how many guys make textures for very small elements. Its simply materials. No diffuse testures, spec or something. Did you unwrap every small element and create textures for them?
Hair and fur. Is it photoshop or hairfarm or something?
Can you show your textures please? Very intresting.
Thanks dude!
love the toothpick, amazing sculpt
damn, now that technique will be very usefull for my next work ! :o now i have to wait for to get the opportunity to buy marvelous designer !Quote:
Here is a little breakdown of my Marvelous Designer to Zbrush workflow :)
*pictures*
wow. totally inspirational + thank you for sharing your workflow
---h
Great work!
btw.. I looked up Marvelous designer.. http://www.youtube.com/watch?v=RcPNWbVY7n0 That music,. wow. should be an instant hit!
I admire your skills in texturing the cloth, and the overall character looks greaT.
Hi Jonas,
Amazing work! And great use of Marvelous Designer! Cool program indeed!
I have many questions after seeing the level of detail you get. Wondering what your overall poly count was on this model, and at what level you start to add details. Im pretty new, and somewhat hesitant to add details as i see my poly count going up. How do you balance your level of detail vs. high polys?? Or do you keep pushing it til your computer just chokes?
Thanks for any help!
-Mark
Very organic!
Incredible detail!
Love it!
Cool Thread, awesome models, really like the last bug guy you made, cool final render ^^
AA MM AA ZZ II NN GG !!
Looking forward to seeing more of your work mate!
aelaraji: Thanks Adnan! More to come :)
rjsmal: Thanks man, glad you like!
Souras Vasilis: Thanks!
Marco Splash: Thanks Marco! :)
Mangres: Thanks Mark! Don´t remember exactly but over 150 million I think. Try to get as much detail in as you can on the lower subdivs to get good shapes. Fibers and such is best to put in the bump :) I usually don´t go higher than 10 million per subtool but that is totally dependant on your own rig.
magicmodel: Thank you! Glad you like him :)
BetaRayBill: Thanks!
heathivan: No prob! Thanks!
allaze-eroler: Haha sounds good. Marvelous is a great tool!
naima3d: Thanks man!
Spacecentipede: Thanx, not sure I understand your question. For this guy I used Mari for texturing. There are quite a few Udims to be able to crank up the resolution since it also was intended for promo posters. The hair and fur was created with Yeti. Sure I can look for the textures and post them.
Rhythem02: Thanks man :D
mikeyang14: Thank you!
dblackwell_22: Thanks!
turbocop99: Thanks! Glad I could help :)
Nolan_R: No prob!
Sho3d: Thanks!
Shilin_Li: Nope, but you can get them on surfacemimic :)
Matchbox: No problem :) Thanx
Dman3d: Thanks Dustin!
Great stuff Jonas! Let's do another trailer soon :-D
WOW!! jaw dropping work! i have tryed to do the zremesher instant quad trick at a MD trimesh in zb . but cant keep the mesh border untouched. even with the preserve borders on.:D:tu:
Hi, Energise! Outstanding work, incredible details! Thanks for sharing some elements of your workflow.
Can you share tips about threads along stitches? Are they separate meshes (insert meshes with curves, needs additional work with underlying mesh for every stroke)
or maybe done with simple alpha(needs crazy resolution, and no masks for texturing)? Thanks.
Imponerande modell!
Good work :)
/peter
I love your tutorial.But there is a problem.How can you zremesher with uv***65311;I sought for a long time.But found nothing.
Once again thank you for your sharing.
morrisCowboy: Thanks! I bet we will ;)
digitalmind: Thanks man! Yeah it is not 100% perfect but still very handy. I always clean the borders in Maya afterwards.
yurii: Thanks! No problem :) Yeah, for this sculpt I went with the "crazy resolution" option :P I get my masks either by polypaint at the same time as I sculpt the stitches or if I forget I can always handpaint them later using a cavitymask to secure the borders.
coolkonrad: Tack så mycket :)
demonhughes: Glad to help! When you zremesh the UVs will be destroyed. What I do is use "transfer attributes" in Maya to transfer back the UVs from the triangulated model to the zremeshed one. Hope it makes sense :)
Hey guys!
I recently worked as character artist on a short film called "State Zero".
The movie is written & directed by Andree Wallin (originally a really awesome concept artist, http://andreewallin.com/).
My job was creating all CG vampires to be integrated into the live plates.
The VFX was done by the talented people at Black Studios http://www.blackstudios.se/.
I am also printing a 40cm (16inch) tall version of this particular vamp using the Form 1+ :P
I will post pics of it once it is finished!
Below are some renders of the main vampire and also the movie :)
Great monster!:tu:
Very cool. Would love to see the big printed version!