love transparency now
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love transparency now
awesomeness! is there a estimated release date yet?
Awesome.
Wow, some of the renders rival raytracing renders in quality (to some degree). Can't wait for the day that Zbrush has a raytracing renderer and GI. But in the meantime, this is a really great stride.
:tu:
awesome work,:tu:
Awesome, yay, blah blah blah.
Are we actually getting any info about bug corrections or not? That is more important for some us then what you guys 'added'. I mean those are nothing to be proud of since some programs in under a year integrated Pixar-Sub-D and PTex...considering how powerful ZBrush's render engine is, and how much was added to it, I thought you guys would throw it as a fluff at best, not a main title header for what is to come.
If this is honestly what is the 'main' meal at this buffet, I would hate to see the appetizer and ice-cream at the end.
how's the auto retopo coming along?
Calm yourself a minute, Ace. This is pre-beta info. Studios are pretty hush hush in the alpha phases. This bit of info is brought to us by the goodness of their hearts. Hold off a little while before it would we worth while to throw out some hate. Bug fixes are always a prevalent need and they are working on them as they crop up. Thing to also remember is from a marketing standpoint, it's not great advertisement to talk about bug-fixes as the major item. A sense of innovation is the key and improving the artist's options even by a little bit makes the prize more delectable. In the mean time, just try to hold the angry view until you see the actual product, then tell it as it is.
ohhhhhh no... im weak and unpatient. i will have to suffer. please release this short. there will be any improvement in the rigging area... ?
These look great.
What I would love to see in the next release is the option to paint directly to texture. Creating plug-ins that Go back and fowarth between photoshop is ok and still usefull, but it's something thats been missing and would enhance any workflow. It would be nice to have the choice.
i uses zbrush since the days of zbrush 2.0, now days there are alot of demands on technologies that becoming more and more standardized in the industry specially at work pipeline in the studios ... i have all the respect in the world for Pixologic cause they gave us what others couldn't back then, however in so many threads here on zbrushcentral alot of professionals in the industry requested some updates that some competitive packages addressed already, i wish my number one company in the world "Pixologic" could do the same .. i like the fact you guys keep pushing the envelope by creating new features but in all honesty i suggest you to work on the other issues on the other hand, Utlizing more than 4G mem ( 64-bit version ) .. Vector displacement ( we use it alot at work with Renderman and MayaMan "Film/TVCs") .. linux version (both big and small studios yes uses Linux ) ... and few other suggestions from your fans here on the forums starting from beginners /intermediate / to senior artists ... I'll drink for the day when these updates comes true in Zbrush next versions
thanks for great continues success ... cause pixologic your success is our success,you help us create better art ... Cheers
Beautiful renders!!! I'm excited :)
need PTex!!! ;)
i would agree with you.. if i weren't still working around bugs that have been in since Z3. Some even as old as Z2.Quote:
Originally Posted by Jerick
just sayin... pixologic has set a precendent already, what he was saying is perfectly fair given the circumstances.
Ok, my jaw dropped again!!! can't wait to get my hands on this!!! Nice work Pixocrew.