Sneak peek #1 of ZBrush 4R2
In this thread I will share with you some information regarding the exciting features that are planned to be included in the next ZBrush update.
The next update will be ZBrush 4R2 (ZBrush 4 Release 2) - it will be a free upgrade to all registered users.
ZBrush 4R2 is currently in development, when we reach beta-testing phases I will be able to post information regarding its release date.
To get the Z4R2 preview rolling, I'll start with a sneak-peek of the next update to the BPR renderer.
Best Preview Render
The BPR renderer in the next version has been updated to a full 32-bits floating-point HDR pipeline. BPR in Z4R2 is capable of rendering high quality
images while utilizing improved materials, lights, and environment mapping.
::::::Test renders of the wristwatch which was created in ZBrush 4 (Click here to see the wristwatch movies)
::::::The next image is a render of the Motorcycle which was also fully created in ZBrush 4 (Click here to see the motorcycle movies)
Note: After posting the the 2nd movie in the above thread, I diverted my attention back to programming tasks and did not complete the 3rd movie.
Following the release of the next update, I will make more "time for art" to either finish the Motorcycle Part3, or start a new project with ZBrush tutorial movies.
::::::In Z4R2 you'll also find a new LightCap/MatCap designer. LightCap (Light-Capture) is similar to MatCap (Material-Capture) but is applied directly to the environment, not to a particular material.
::::::You will be able to easily incorporate your sculpture into an HDR background by using R2's ability to apply shadow to the background-plate as well as auto-generate LightCaps to simulate the environment lights and reflections.
::::::Both LightCaps and MatCaps, can be utilized by the real-time preview renderer, this means that you will be able to use 'fancy' lights, backdrop and materials while sculpting your mesh!
I'll post more Z4R2 previews and information at a later date.
Have Fun ZBrushing,