I really liked your art work! I had a question for you about rendering. I really liked Igor and your old man, and I was wondering, did you render those in Maya or do you use a different renderer?
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I really liked your art work! I had a question for you about rendering. I really liked Igor and your old man, and I was wondering, did you render those in Maya or do you use a different renderer?
Hey mate,
incredible models u got there, I know u touched on the reference u used for the Young Frankenstein models, but I was wondering how u actually use ur reference images. Do u put them on an image plane and adjust points or do u just look at the pics and try to get it as close as u can by eye, thanks mate, great job.:tu:
Always,
thanks!
HHHeiner,
Thanks. Igor's head shots were rendered in Maya/MR. Full body shot and all the old man shots were rendered in ZBrush.
king_p,
I'm glad you like it. I don't like to use blue prints of any kind. I normally just collect a bunch of images and try to understand the forms and translate to 3D. This for my personal work, since I'm always studying. As for my professional work, I do use some blue prints sometimes, because we need to be sure that that the practical model matches with the digital one. This for the main forms. For the medium and fine res details, then again it's all by eye.
Here are some screenshots showing *some* progress on Igor model. The UVs are all done and after I finish with the modeling part (some more details on the clothing, on the ribs area mainly) then I'll start the texturing part. The old textures were just a place hold. The new ones will come as soon as I have the free time. The weird *balls* in his articulations are actually part of the character on the movie, which is very funny and stylish :)
-Kris
This looks great Kris top notch work as always.
I never realized that Igor had such weird balls.
LOL!!!! :lol:Quote:
Originally Posted by monstermaker
Well, he does have strange balls all over the place as you can see :)
Thanks Rick,
-Kris
Cool work, he looks spot on. What program did you use for uvs?
Maya :)
-Kris
AMAZING KRIS!!!
really beatiful work!!
great inspiration
Alex Oliver
Love to see the "Igor" character in progress. Can't wait to see him finished.
And better as a 12'' on my desk.
Cheers
Ralf Stumpf
I love that movie, and this is simply perfectly dead on. :tu: :tu: :tu: :tu: :tu:
Muito respeito, amigo!!! :cool: Maravilhosa a forma como vocĂȘ capta as expressĂ”es e poses.
I realy love your igor model. One of my favorites from all the betaimages here :D
but hmmm.... the folds of the latest update are looking stange to me :confused:
Mister Costa, incredible work as usual!
:eek:
Would you mind sharing with us your machine's specs? How dense are these models?
Thanks guys.
Here's a small update.
I started assembling the scene in Maya and rendering with Mental Ray. I re-did the whole UVs in Maya to avoid seems on the clothing. Still need to fix the reflections on his right eye. The color map is pretty basic and wip right now and I still need to paint all the other maps. Doesn't really matter at this point, since the image is b&w anyways :)
Still need to add the paper with the text "do not use this brain! - ABNORMAL -" LOL
I used paint effects for the eyebrows but I still need to tweak it and add some eyebrows texture to the model, so it can blend with the actual model. More to come on the next days... hopefully.
-Kris
haha - awesome Kris!
The complete model with all the sub-tools combined has about 15 million polys I think. The body+head only is like 7 million polys.Quote:
Originally Posted by Cezar Souza
My machine is an old Boxx Workstation, dual Opteron 248 with only 2GB RAM and a Quadro FX 3000. This is nothing in comparison to the new dual and quad core systems...
-Kris